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An item that prevents death once?


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Ok, i have a problem, i need to make an item that prevents death from any source. except, it dosent work, i just die while its in my inventory when its supposed to disappear while regenerating me.

This is my code for the main file:

package org.lvivtotoro.sus;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.init.Items;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.item.crafting.CraftingManager;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.entity.living.LivingDeathEvent;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.EventHandler;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import cpw.mods.fml.common.eventhandler.EventBus;
import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.common.registry.LanguageRegistry;

@Mod(modid = Suj.MODID, name = "Sylvestr's Useless Junk", version = Suj.VERSION)
public class Suj {
public static final String MODID = "suj";
public static final String VERSION = "0.2dev";

public static Block cookieB = new CookieBlock(Material.cloth).setBlockName(
public static Item undeadprotectionI = new ItemUndeadProtection()

public void init(FMLPreInitializationEvent event) {
	event.getModMetadata().description = "Does what the title is about.";
	GameRegistry.registerBlock(cookieB, "cookieblocksuj");
	LanguageRegistry.addName(cookieB, "Cookie Block");
	GameRegistry.registerItem(undeadprotectionI, "undeadprotectionsuj");
	LanguageRegistry.addName(undeadprotectionI, "Undead Protector");
	CraftingManager.getInstance().addRecipe(new ItemStack(cookieB, 1),
			new Object[] { "ZZZ", "ZZZ", "ZZZ", 'Z', Items.cookie });

public void removeItem(EntityPlayer ep, ItemStack removeitem) {
	IInventory inv = ep.inventory;
	for (int i = 0; i < inv.getSizeInventory(); i++) {
		if (inv.getStackInSlot(i) != null) {
			ItemStack j = inv.getStackInSlot(i);
			if (j.getItem() != null && j.getItem() == removeitem.getItem()) {
				inv.setInventorySlotContents(i, null);

public void onDeath(LivingDeathEvent e) {
	if(e.entityLiving instanceof EntityPlayer && !e.entityLiving.worldObj.isRemote) {
		EntityPlayerMP pmp = (EntityPlayerMP) e.entityLiving;
		if(pmp.inventory.hasItem(undeadprotectionI)) {
			removeItem(pmp, new ItemStack(undeadprotectionI, 1));



And this is my item class:

package org.lvivtotoro.sus;

import net.minecraft.item.Item;

public class ItemUndeadProtection extends Item {



What should i do? :(

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