Posted September 6, 201411 yr So I am trying to make a block teleport a certain distance when hit with a certain item. (Examp) So you walk up to a stone, smack it with a stick, it teleports 5 block behind you. How would one perform such wizardry? It would sort of be like the dragon egg but only for a specific item/tool and a precise teleportation path. I have tried using the onBlockClicked line but can't figure it out ;(
September 7, 201411 yr Author I have made a custom block. The block is unbreakable. I want to choose a certain item that when left clicking the block causes it to teleport. So I guess you have the item (let's say a diamond sword) and you hit this block
September 7, 201411 yr Author Errr. Was hoping to save face lol. Truth is I have just started modding and the main problem is I type: this.onBlockClick Then I have no clue what to put after haha. It doesn't make sense
September 7, 201411 yr Author I know, i plan to.... just sort of messing around and seeing if it is really something I wanna try doing first. This is what I have: package net.CraftsofTime.mod.blocks; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.CraftsofTime.mod.CraftsofTime; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.texture.IIconRegister; public class StoneofTime extends Block { public StoneofTime(Material material) { super(material); this.setHardness(-1F); this.setResistance(-1F); this.setStepSound(soundTypeGlass); this.setCreativeTab(getCreativeTabToDisplayOn().tabBlock); } @SideOnly(Side.CLIENT) public void registerBlockIcons(IIconRegister iconRegister) { this.blockIcon = iconRegister.registerIcon(CraftsofTime.modid + ":" + this.getUnlocalizedName().substring(5)); } }
September 7, 201411 yr Author this is the script for just the mod in general: package net.CraftsofTime.mod; import net.CraftsofTime.mod.blocks.StoneofTime; import net.CraftsofTime.mod.items.CTItems; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.item.Item; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.EventHandler; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.event.FMLPostInitializationEvent; import cpw.mods.fml.common.event.FMLPreInitializationEvent; import cpw.mods.fml.common.registry.GameRegistry; @Mod(modid = CraftsofTime.modid, version = CraftsofTime.version) public class CraftsofTime { public static final String modid = "CraftsofTime"; public static final String version = "Alpha v0.1"; public static Item itemSteelIngot; public static Block blockStoneofTime; @EventHandler public void PreInit(FMLPreInitializationEvent preEvent){ itemSteelIngot = new CTItems().setUnlocalizedName("Steel Ingot"); GameRegistry.registerItem(itemSteelIngot, "Steel Ingot"); blockStoneofTime = new StoneofTime(Material.rock).setBlockName("Stone of Time"); GameRegistry.registerBlock(blockStoneofTime, "Stone of Time"); } @EventHandler public void Init(FMLInitializationEvent event){ } @EventHandler public void PostInit(FMLPostInitializationEvent postEvent){ } }
September 7, 201411 yr Add this to your block: @Override public void onBlockClicked(World world, int x, int y, int z, EntityPlayer player) { } Without learning the basics first or at least reading a few tutorials you'll likely end up frustrated and quit before getting very far. Minecraft code can be a pita to read at times
September 7, 201411 yr Author Add this to your block: @Override public void onBlockClicked(World world, int x, int y, int z, EntityPlayer player) { } This is the guys I have been watching, I was told it's good: https://www.youtube.com/channel/UCCZTT2mbRpOPjIxd5qM9b8A Without learning the basics first or at least reading a few tutorials you'll likely end up frustrated and quit before getting very far. Minecraft code can be a pita to read at times
September 7, 201411 yr I am watching a tutorial series on modding minecraft, does that count? Its basically how I started but I knew basic, c, and a few others so following java wasn't difficult
September 7, 201411 yr Read these Java tutorials. Check out my mod, Realms of Chaos, here. If I helped you, be sure to press the "Thank You" button!
September 14, 201411 yr Just copy the function used in BlockDragonEgg but put in an if statement to check what is wing clicked with.
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