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Posted

So I am trying to make a block teleport a certain distance when hit with a certain item.

 

(Examp) So you walk up to a stone, smack it with a stick, it teleports 5 block behind you.

How would one perform such wizardry?  It would sort of be like the dragon egg but only for a specific item/tool and a precise teleportation path.

 

I have tried using the onBlockClicked line but can't figure it out ;(

Posted

I have made a custom block.

 

The block is unbreakable.  I want to choose a certain item that when left clicking the block causes it to teleport.  So I guess you have the item (let's say a diamond sword) and you hit this block

Posted

I know, i plan to.... just sort of messing around and seeing if it is really something I wanna try doing first.

 

This is what I have:

package net.CraftsofTime.mod.blocks;

 

import cpw.mods.fml.relauncher.Side;

import cpw.mods.fml.relauncher.SideOnly;

import net.CraftsofTime.mod.CraftsofTime;

import net.minecraft.block.Block;

import net.minecraft.block.material.Material;

import net.minecraft.client.renderer.texture.IIconRegister;

 

public class StoneofTime extends Block {

 

public StoneofTime(Material material) {

super(material);

 

this.setHardness(-1F);

this.setResistance(-1F);

this.setStepSound(soundTypeGlass);

this.setCreativeTab(getCreativeTabToDisplayOn().tabBlock);

}

 

@SideOnly(Side.CLIENT)

public void registerBlockIcons(IIconRegister iconRegister) {

this.blockIcon = iconRegister.registerIcon(CraftsofTime.modid + ":" + this.getUnlocalizedName().substring(5));

}

 

}

 

Posted

this is the script for just the mod in general:

 

package net.CraftsofTime.mod;

 

import net.CraftsofTime.mod.blocks.StoneofTime;

import net.CraftsofTime.mod.items.CTItems;

import net.minecraft.block.Block;

import net.minecraft.block.material.Material;

import net.minecraft.item.Item;

import cpw.mods.fml.common.Mod;

import cpw.mods.fml.common.Mod.EventHandler;

import cpw.mods.fml.common.event.FMLInitializationEvent;

import cpw.mods.fml.common.event.FMLPostInitializationEvent;

import cpw.mods.fml.common.event.FMLPreInitializationEvent;

import cpw.mods.fml.common.registry.GameRegistry;

 

 

@Mod(modid = CraftsofTime.modid, version = CraftsofTime.version)

public class CraftsofTime {

 

public static final String modid = "CraftsofTime";

public static final String version = "Alpha v0.1";

 

public static Item itemSteelIngot;

 

public static Block blockStoneofTime;

 

@EventHandler

public void PreInit(FMLPreInitializationEvent preEvent){

 

itemSteelIngot = new CTItems().setUnlocalizedName("Steel Ingot");

GameRegistry.registerItem(itemSteelIngot, "Steel Ingot");

 

blockStoneofTime = new StoneofTime(Material.rock).setBlockName("Stone of Time");

GameRegistry.registerBlock(blockStoneofTime, "Stone of Time");

 

}

 

@EventHandler

public void Init(FMLInitializationEvent event){

 

}

 

@EventHandler

public void PostInit(FMLPostInitializationEvent postEvent){

 

}

}

 

Posted

Add this to your block:

@Override
public void onBlockClicked(World world, int x, int y, int z, EntityPlayer player)
{

}

 

 

Without learning the basics first or at least reading a few tutorials you'll likely end up frustrated and quit before getting very far.

Minecraft code can be a pita to read at times ;)

Posted

Add this to your block:

@Override
public void onBlockClicked(World world, int x, int y, int z, EntityPlayer player)
{

}

This is the guys I have been watching, I was told it's good:

https://www.youtube.com/channel/UCCZTT2mbRpOPjIxd5qM9b8A

 

Without learning the basics first or at least reading a few tutorials you'll likely end up frustrated and quit before getting very far.

Minecraft code can be a pita to read at times ;)

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