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[Solved] Entity not rendering properly. Help???


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So I recently added an entity to my mod. It is supposed to render a standard biped, but instead it renders like this:cBGvT9M

Here is the code:

The entity's class:

public class GreyMan
			extends EntityMob{

public GreyMan(World par1World) {
        this.isImmuneToFire = true;
        this.experienceValue = 10;
        this.tasks.addTask(0, new EntityAISwimming(this));
        this.tasks.addTask(2, new EntityAIAttackOnCollide(this, EntityPlayer.class, 1.0D, false));
        this.tasks.addTask(4, new EntityAIAttackOnCollide(this, EntityVillager.class, 1.0D, true));
        this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 1.0D));
        this.tasks.addTask(6, new EntityAIMoveThroughVillage(this, 1.0D, false));
        this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
        this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
        this.tasks.addTask(8, new EntityAILookIdle(this));
        this.tasks.addTask(9, new EntityAIOpenDoor(this, true));
        this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true));
        this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));
        this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, 0, false));
        this.setSize(0.6F, 1.8F);

    protected void applyEntityAttributes()

     * Returns the sound this mob makes while it's alive.
    protected String getLivingSound()
        return "mob.blaze.breathe";
    * Returns the sound this mob makes when it is hurt.
   protected String getHurtSound()
       return "mob.blaze.hit";

    * Returns the sound this mob makes on death.
   protected String getDeathSound()
       return "mob.blaze.death";
   protected void func_145780_a(int p_145780_1_, int p_145780_2_, int p_145780_3_, Block p_145780_4_)
       this.playSound("mob.skeleton.step", 0.15F, 1.0F);
    * Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
    * use this to react to sunlight and start to burn.
   public void onLivingUpdate()
   if (this.isWet())
    * Teleport the grey man to a random nearby position
   protected boolean teleportRandomly()
       double d0 = this.posX + (this.rand.nextDouble() - 0.5D) * 64.0D;
       double d1 = this.posY + (double)(this.rand.nextInt(64) - 32);
       double d2 = this.posZ + (this.rand.nextDouble() - 0.5D) * 64.0D;
       return this.teleportTo(d0, d1, d2);
    * Teleport the grey man
   protected boolean teleportTo(double par1, double par3, double par5)
       EnderTeleportEvent event = new EnderTeleportEvent(this, par1, par3, par5, 0);
       if (MinecraftForge.EVENT_BUS.post(event)){
           return false;
       double d3 = this.posX;
       double d4 = this.posY;
       double d5 = this.posZ;
       this.posX = event.targetX;
       this.posY = event.targetY;
       this.posZ = event.targetZ;
       boolean flag = false;
       int i = MathHelper.floor_double(this.posX);
       int j = MathHelper.floor_double(this.posY);
       int k = MathHelper.floor_double(this.posZ);

       if (this.worldObj.blockExists(i, j, k))
           boolean flag1 = false;

           while (!flag1 && j > 0)
               Block block = this.worldObj.getBlock(i, j - 1, k);

               if (block.getMaterial().blocksMovement())
                   flag1 = true;

           if (flag1)
               this.setPosition(this.posX, this.posY, this.posZ);

               if (this.worldObj.getCollidingBoundingBoxes(this, this.boundingBox).isEmpty() && !this.worldObj.isAnyLiquid(this.boundingBox))
                   flag = true;

       if (!flag)
           this.setPosition(d3, d4, d5);
           return false;
           short short1 = 128;

           for (int l = 0; l < short1; ++l)
               double d6 = (double)l / ((double)short1 - 1.0D);
               float f = (this.rand.nextFloat() - 0.5F) * 0.2F;
               float f1 = (this.rand.nextFloat() - 0.5F) * 0.2F;
               float f2 = (this.rand.nextFloat() - 0.5F) * 0.2F;
               double d7 = d3 + (this.posX - d3) * d6 + (this.rand.nextDouble() - 0.5D) * (double)this.width * 2.0D;
               double d8 = d4 + (this.posY - d4) * d6 + this.rand.nextDouble() * (double)this.height;
               double d9 = d5 + (this.posZ - d5) * d6 + (this.rand.nextDouble() - 0.5D) * (double)this.width * 2.0D;
               this.worldObj.spawnParticle("portal", d7, d8, d9, (double)f, (double)f1, (double)f2);

           this.worldObj.playSoundEffect(d3, d4, d5, "mob.endermen.portal", 1.0F, 1.0F);
           this.playSound("mob.endermen.portal", 1.0F, 1.0F);
           return true;


The model's code:

// Date: 9/7/2014 6:33:49 AM
// Template version 1.1
// Java generated by Techne
// Keep in mind that you still need to fill in some blanks
// - ZeuX

package com.awsp8.wizardry.entity.model;

import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;

public class ModelGreyMan extends ModelBase{
    ModelRenderer head;
    ModelRenderer body;
    ModelRenderer rightarm;
    ModelRenderer leftarm;
    ModelRenderer rightleg;
    ModelRenderer leftleg;
  public ModelGreyMan()
    textureWidth = 64;
    textureHeight = 32;
      head = new ModelRenderer(this, 0, 0);
      head.addBox(-4F, -8F, -4F, 8, 8, ;
      head.setRotationPoint(0F, 0F, 0F);
      head.setTextureSize(64, 32);
      head.mirror = true;
      setRotation(head, 0F, 0F, 0F);
      body = new ModelRenderer(this, 16, 16);
      body.addBox(-4F, 0F, -2F, 8, 12, 4);
      body.setRotationPoint(0F, 0F, 0F);
      body.setTextureSize(64, 32);
      body.mirror = true;
      setRotation(body, 0F, 0F, 0F);
      rightarm = new ModelRenderer(this, 40, 16);
      rightarm.addBox(-3F, -2F, -2F, 4, 12, 4);
      rightarm.setRotationPoint(-5F, 2F, 0F);
      rightarm.setTextureSize(64, 32);
      rightarm.mirror = true;
      setRotation(rightarm, 0F, 0F, 0F);
      leftarm = new ModelRenderer(this, 40, 16);
      leftarm.addBox(-1F, -2F, -2F, 4, 12, 4);
      leftarm.setRotationPoint(5F, 2F, 0F);
      leftarm.setTextureSize(64, 32);
      leftarm.mirror = true;
      setRotation(leftarm, 0F, 0F, 0F);
      rightleg = new ModelRenderer(this, 0, 16);
      rightleg.addBox(-2F, 0F, -2F, 4, 12, 4);
      rightleg.setRotationPoint(-2F, 12F, 0F);
      rightleg.setTextureSize(64, 32);
      rightleg.mirror = true;
      setRotation(rightleg, 0F, 0F, 0F);
      leftleg = new ModelRenderer(this, 0, 16);
      leftleg.addBox(-2F, 0F, -2F, 4, 12, 4);
      leftleg.setRotationPoint(2F, 12F, 0F);
      leftleg.setTextureSize(64, 32);
      leftleg.mirror = true;
      setRotation(leftleg, 0F, 0F, 0F);
  public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
    super.render(entity, f, f1, f2, f3, f4, f5);
    setRotationAngles(f, f1, f2, f3, f4, f5, entity);
  private void setRotation(ModelRenderer model, float x, float y, float z)
    model.rotateAngleX = x;
    model.rotateAngleY = y;
    model.rotateAngleZ = z;
  public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
    super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);



The rendering class:

package com.awsp8.wizardry.entity.render;

import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelBiped;
import net.minecraft.client.renderer.entity.RenderBiped;
import net.minecraft.client.renderer.entity.RenderLiving;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.util.ResourceLocation;

import com.awsp8.wizardry.Entities.GreyMan;
import com.awsp8.wizardry.entity.model.ModelGreyMan;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

public class RenderGreyMan
			extends RenderLiving{

public RenderGreyMan(ModelBase modelBase, float par2) {
	super(modelBase, par2);

protected ResourceLocation getEntityTexture(Entity var1) {
	return new ResourceLocation("wizardry", "/textures/entities/greyMan.png");


The proxy class:

package com.awsp8.wizardry;

import net.minecraft.client.model.ModelBiped;

import com.awsp8.wizardry.Entities.GreyMan;
import com.awsp8.wizardry.entity.model.ModelGreyMan;
import com.awsp8.wizardry.entity.render.RenderGreyMan;

import cpw.mods.fml.client.registry.RenderingRegistry;

public class ClientProxy
			extends CommonProxy {

    public void registerRenderers() {
        RenderingRegistry.registerEntityRenderingHandler(GreyMan.class, new RenderGreyMan(new ModelGreyMan(), 0.5F)); 


In the main class the proxy is registered like this:

    @SidedProxy(clientSide = Info.clientSide, serverSide = Info.serverSide)
    public static CommonProxy proxy;


My mod's init method in the main class:

    	registerEntity(GreyMan.class, "greyMan", 660000, 050505);
        addSpawn(GreyMan.class, 25, 2, 6, new BiomeGenBase[] {});

Later in the main class:

    public void registerEntity(Class<? extends Entity> entityClass, String entityName, int bkEggColor, int fgEggColor) {
    	int id = EntityRegistry.findGlobalUniqueEntityId();
    	EntityRegistry.registerGlobalEntityID(entityClass, entityName, id);
    	EntityList.entityEggs.put(Integer.valueOf(id), new EntityList.EntityEggInfo(id, bkEggColor, fgEggColor));

public void addSpawn(Class<? extends EntityLiving> entityClass, int spawnProb, int min, int max, BiomeGenBase[] biomes) {
	if (spawnProb > 0) {
			EntityRegistry.addSpawn(entityClass, spawnProb, min, max, EnumCreatureType.creature, biomes);


I have been troubleshooting this code for a week now, any help is appreciated. :)

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Where do you call "registerRenderers"?

Where do you register your entity to the EntityRegistry?

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

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I don't see where you call registerRenderers, or the SidedProxy annotation. By the way, there is a version of registerGlobalEntityId that accepts color parameters.


It's there now. Any other info you need?


Oh and btw I know there is a version of registerGlobalEntityId that take colors, it just wasn't working for me. :)


Edit: Wait a second... did you say I have to call registerRenderers? I think I just created it is all. I will try that :)

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