Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

[Solved] Entity not rendering properly. Help???


Awesome_Spider
 Share

Recommended Posts

So I recently added an entity to my mod. It is supposed to render a standard biped, but instead it renders like this:cBGvT9M

Here is the code:

The entity's class:

public class GreyMan
			extends EntityMob{

public GreyMan(World par1World) {
	super(par1World);
        this.isImmuneToFire = true;
        this.experienceValue = 10;
        
        this.getNavigator().setBreakDoors(true);
        this.tasks.addTask(0, new EntityAISwimming(this));
        this.tasks.addTask(2, new EntityAIAttackOnCollide(this, EntityPlayer.class, 1.0D, false));
        this.tasks.addTask(4, new EntityAIAttackOnCollide(this, EntityVillager.class, 1.0D, true));
        this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 1.0D));
        this.tasks.addTask(6, new EntityAIMoveThroughVillage(this, 1.0D, false));
        this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
        this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
        this.tasks.addTask(8, new EntityAILookIdle(this));
        this.tasks.addTask(9, new EntityAIOpenDoor(this, true));
        this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true));
        this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));
        this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, 0, false));
        this.setSize(0.6F, 1.8F);
}

    protected void applyEntityAttributes()
    {
        super.applyEntityAttributes();
        this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(20.0D);
        this.getEntityAttribute(SharedMonsterAttributes.followRange).setBaseValue(40.0D);
        this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setBaseValue(0.23000000417232513D);
        this.getEntityAttribute(SharedMonsterAttributes.attackDamage).setBaseValue(5.0D);
    }

    /**
     * Returns the sound this mob makes while it's alive.
     */
    protected String getLivingSound()
    {
        return "mob.blaze.breathe";
    }
    
    /**
    * Returns the sound this mob makes when it is hurt.
    */
   protected String getHurtSound()
   {
       return "mob.blaze.hit";
   }

   /**
    * Returns the sound this mob makes on death.
    */
   protected String getDeathSound()
   {
       return "mob.blaze.death";
   }
   
   protected void func_145780_a(int p_145780_1_, int p_145780_2_, int p_145780_3_, Block p_145780_4_)
   {
       this.playSound("mob.skeleton.step", 0.15F, 1.0F);
   }
   
   /**
    * Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
    * use this to react to sunlight and start to burn.
    */
   public void onLivingUpdate()
   {
   if (this.isWet())
	   this.teleportRandomly();
   }
   
   /**
    * Teleport the grey man to a random nearby position
    */
   protected boolean teleportRandomly()
   {
       double d0 = this.posX + (this.rand.nextDouble() - 0.5D) * 64.0D;
       double d1 = this.posY + (double)(this.rand.nextInt(64) - 32);
       double d2 = this.posZ + (this.rand.nextDouble() - 0.5D) * 64.0D;
       return this.teleportTo(d0, d1, d2);
   }
   
   /**
    * Teleport the grey man
    */
   protected boolean teleportTo(double par1, double par3, double par5)
   {
       EnderTeleportEvent event = new EnderTeleportEvent(this, par1, par3, par5, 0);
       if (MinecraftForge.EVENT_BUS.post(event)){
           return false;
       }
       double d3 = this.posX;
       double d4 = this.posY;
       double d5 = this.posZ;
       this.posX = event.targetX;
       this.posY = event.targetY;
       this.posZ = event.targetZ;
       boolean flag = false;
       int i = MathHelper.floor_double(this.posX);
       int j = MathHelper.floor_double(this.posY);
       int k = MathHelper.floor_double(this.posZ);

       if (this.worldObj.blockExists(i, j, k))
       {
           boolean flag1 = false;

           while (!flag1 && j > 0)
           {
               Block block = this.worldObj.getBlock(i, j - 1, k);

               if (block.getMaterial().blocksMovement())
               {
                   flag1 = true;
               }
               else
               {
                   --this.posY;
                   --j;
               }
           }

           if (flag1)
           {
               this.setPosition(this.posX, this.posY, this.posZ);

               if (this.worldObj.getCollidingBoundingBoxes(this, this.boundingBox).isEmpty() && !this.worldObj.isAnyLiquid(this.boundingBox))
               {
                   flag = true;
               }
           }
       }

       if (!flag)
       {
           this.setPosition(d3, d4, d5);
           return false;
       }
       else
       {
           short short1 = 128;

           for (int l = 0; l < short1; ++l)
           {
               double d6 = (double)l / ((double)short1 - 1.0D);
               float f = (this.rand.nextFloat() - 0.5F) * 0.2F;
               float f1 = (this.rand.nextFloat() - 0.5F) * 0.2F;
               float f2 = (this.rand.nextFloat() - 0.5F) * 0.2F;
               double d7 = d3 + (this.posX - d3) * d6 + (this.rand.nextDouble() - 0.5D) * (double)this.width * 2.0D;
               double d8 = d4 + (this.posY - d4) * d6 + this.rand.nextDouble() * (double)this.height;
               double d9 = d5 + (this.posZ - d5) * d6 + (this.rand.nextDouble() - 0.5D) * (double)this.width * 2.0D;
               this.worldObj.spawnParticle("portal", d7, d8, d9, (double)f, (double)f1, (double)f2);
           }

           this.worldObj.playSoundEffect(d3, d4, d5, "mob.endermen.portal", 1.0F, 1.0F);
           this.playSound("mob.endermen.portal", 1.0F, 1.0F);
           return true;
       }
   }
}

 

The model's code:

// Date: 9/7/2014 6:33:49 AM
// Template version 1.1
// Java generated by Techne
// Keep in mind that you still need to fill in some blanks
// - ZeuX

package com.awsp8.wizardry.entity.model;

import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;

public class ModelGreyMan extends ModelBase{
  //fields
    ModelRenderer head;
    ModelRenderer body;
    ModelRenderer rightarm;
    ModelRenderer leftarm;
    ModelRenderer rightleg;
    ModelRenderer leftleg;
  
  public ModelGreyMan()
  {
    textureWidth = 64;
    textureHeight = 32;
    
      head = new ModelRenderer(this, 0, 0);
      head.addBox(-4F, -8F, -4F, 8, 8, ;
      head.setRotationPoint(0F, 0F, 0F);
      head.setTextureSize(64, 32);
      head.mirror = true;
      setRotation(head, 0F, 0F, 0F);
      body = new ModelRenderer(this, 16, 16);
      body.addBox(-4F, 0F, -2F, 8, 12, 4);
      body.setRotationPoint(0F, 0F, 0F);
      body.setTextureSize(64, 32);
      body.mirror = true;
      setRotation(body, 0F, 0F, 0F);
      rightarm = new ModelRenderer(this, 40, 16);
      rightarm.addBox(-3F, -2F, -2F, 4, 12, 4);
      rightarm.setRotationPoint(-5F, 2F, 0F);
      rightarm.setTextureSize(64, 32);
      rightarm.mirror = true;
      setRotation(rightarm, 0F, 0F, 0F);
      leftarm = new ModelRenderer(this, 40, 16);
      leftarm.addBox(-1F, -2F, -2F, 4, 12, 4);
      leftarm.setRotationPoint(5F, 2F, 0F);
      leftarm.setTextureSize(64, 32);
      leftarm.mirror = true;
      setRotation(leftarm, 0F, 0F, 0F);
      rightleg = new ModelRenderer(this, 0, 16);
      rightleg.addBox(-2F, 0F, -2F, 4, 12, 4);
      rightleg.setRotationPoint(-2F, 12F, 0F);
      rightleg.setTextureSize(64, 32);
      rightleg.mirror = true;
      setRotation(rightleg, 0F, 0F, 0F);
      leftleg = new ModelRenderer(this, 0, 16);
      leftleg.addBox(-2F, 0F, -2F, 4, 12, 4);
      leftleg.setRotationPoint(2F, 12F, 0F);
      leftleg.setTextureSize(64, 32);
      leftleg.mirror = true;
      setRotation(leftleg, 0F, 0F, 0F);
  }
  
  public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
  {
    super.render(entity, f, f1, f2, f3, f4, f5);
    setRotationAngles(f, f1, f2, f3, f4, f5, entity);
    head.render(f5);
    body.render(f5);
    rightarm.render(f5);
    leftarm.render(f5);
    rightleg.render(f5);
    leftleg.render(f5);
  }
  
  private void setRotation(ModelRenderer model, float x, float y, float z)
  {
    model.rotateAngleX = x;
    model.rotateAngleY = y;
    model.rotateAngleZ = z;
  }
  
  public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
  {
    super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
  }

}

 

The rendering class:

package com.awsp8.wizardry.entity.render;

import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelBiped;
import net.minecraft.client.renderer.entity.RenderBiped;
import net.minecraft.client.renderer.entity.RenderLiving;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.util.ResourceLocation;

import com.awsp8.wizardry.Entities.GreyMan;
import com.awsp8.wizardry.entity.model.ModelGreyMan;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

@SideOnly(Side.CLIENT)
public class RenderGreyMan
			extends RenderLiving{

public RenderGreyMan(ModelBase modelBase, float par2) {
	super(modelBase, par2);
}

@Override
protected ResourceLocation getEntityTexture(Entity var1) {
	return new ResourceLocation("wizardry", "/textures/entities/greyMan.png");
}
}

 

The proxy class:

package com.awsp8.wizardry;

import net.minecraft.client.model.ModelBiped;

import com.awsp8.wizardry.Entities.GreyMan;
import com.awsp8.wizardry.entity.model.ModelGreyMan;
import com.awsp8.wizardry.entity.render.RenderGreyMan;

import cpw.mods.fml.client.registry.RenderingRegistry;

public class ClientProxy
			extends CommonProxy {

@Override
    public void registerRenderers() {
        RenderingRegistry.registerEntityRenderingHandler(GreyMan.class, new RenderGreyMan(new ModelGreyMan(), 0.5F)); 
    }
}

 

In the main class the proxy is registered like this:

    @SidedProxy(clientSide = Info.clientSide, serverSide = Info.serverSide)
    public static CommonProxy proxy;

 

My mod's init method in the main class:

    	registerEntity(GreyMan.class, "greyMan", 660000, 050505);
        addSpawn(GreyMan.class, 25, 2, 6, new BiomeGenBase[] {});

Later in the main class:



    public void registerEntity(Class<? extends Entity> entityClass, String entityName, int bkEggColor, int fgEggColor) {
    	int id = EntityRegistry.findGlobalUniqueEntityId();
    	EntityRegistry.registerGlobalEntityID(entityClass, entityName, id);
    	EntityList.entityEggs.put(Integer.valueOf(id), new EntityList.EntityEggInfo(id, bkEggColor, fgEggColor));
    }


public void addSpawn(Class<? extends EntityLiving> entityClass, int spawnProb, int min, int max, BiomeGenBase[] biomes) {
	if (spawnProb > 0) {
			EntityRegistry.addSpawn(entityClass, spawnProb, min, max, EnumCreatureType.creature, biomes);
	}
}

 

I have been troubleshooting this code for a week now, any help is appreciated. :)

Link to comment
Share on other sites

Where do you call "registerRenderers"?

Where do you register your entity to the EntityRegistry?

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

Link to comment
Share on other sites

I don't see where you call registerRenderers, or the SidedProxy annotation. By the way, there is a version of registerGlobalEntityId that accepts color parameters.

 

It's there now. Any other info you need?

 

Oh and btw I know there is a version of registerGlobalEntityId that take colors, it just wasn't working for me. :)

 

Edit: Wait a second... did you say I have to call registerRenderers? I think I just created it is all. I will try that :)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share



×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.