Posted September 8, 201411 yr Hi so far I have this : MissingBlocks.java package rtester.missingblocks; import net.minecraft.item.Item; import net.minecraft.item.ItemSlab; import rtester.missingblocks.blocks.ModBlocks; import rtester.missingblocks.blocks.ObsidianHalfSlab; import rtester.missingblocks.lib.Constants; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.event.FMLPostInitializationEvent; import cpw.mods.fml.common.event.FMLPreInitializationEvent; @Mod(modid = Constants.MODID, name = Constants.MODNAME, version = Constants.VERSION) public class MissingBlocks { @Mod.EventHandler public void preInit(FMLPreInitializationEvent event) { ModBlocks.init(); } @Mod.EventHandler public void init(FMLInitializationEvent event) { } @Mod.EventHandler public void postInit(FMLPostInitializationEvent event) { Item.itemsList [ModBlocks.obsidianHalfSlab.blockID] = (new ItemSlab( ModBlocks.obsidianHalfSlab.blockID - 256, (ObsidianHalfSlab) ModBlocks.obsidianHalfSlab, (ObsidianHalfSlab) ModBlocks.obsidianDoubleSlab, false)); } } ModBlocks.java package rtester.missingblocks.blocks; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.creativetab.CreativeTabs; import rtester.missingblocks.lib.Constants; import cpw.mods.fml.common.registry.GameRegistry; public final class ModBlocks { public static Block obsidianHalfSlab; public static Block obsidianDoubleSlab; public static Block obsidianStair; public static Block obsidianWall; public static Block obsidianFence; public static void init(){ //Slabs obsidianHalfSlab = new ObsidianHalfSlab(false, Material.rock).setBlockName(Constants.MODID + "_" + ObsidianHalfSlab.name).setBlockTextureName("obsidian").setCreativeTab(CreativeTabs.tabBlock); obsidianDoubleSlab = new ObsidianHalfSlab(true, Material.rock).setBlockName(Constants.MODID + "_" + ObsidianHalfSlab.name1).setBlockTextureName("obsidian"); //Stairs obsidianStair = new ObsidianStair(); //Walls obsidianWall = new ObsidianWall(); //Fences obsidianFence = new ObsidianFence(); //GameRegistry.registerBlock(this, name); GameRegistry.registerBlock(obsidianHalfSlab, ObsidianHalfSlab.name); GameRegistry.registerBlock(obsidianDoubleSlab, ObsidianHalfSlab.name1); } } ObsidianHalfSlab package rtester.missingblocks.blocks; import net.minecraft.block.Block; import net.minecraft.block.BlockSlab; import net.minecraft.block.material.Material; import rtester.missingblocks.lib.Constants; public class ObsidianHalfSlab extends BlockSlab{ public static String name = "obsidianHalfSlab"; public static String name1 = "obsidianDoubleSlab"; public ObsidianHalfSlab(boolean isAfullBlock, Material mat){ super(isAfullBlock, mat); this.setStepSound(soundTypePiston); this.setHardness(50.0F); this.setResistance(2000.0F); this.setHarvestLevel("pickaxe", 3); this.useNeighborBrightness = true; } @Override public String func_150002_b(int p_150002_1_) { // TODO Auto-generated method stub return super.getUnlocalizedName(); } } Constants.java package rtester.missingblocks.lib; public class Constants { public static final String MODID = "missingblocks"; public static final String MODNAME = "Missing Blocks"; public static final String VERSION = "0.0.1"; } I see several 1.6 example showing how to make slabs stack and they all use the Item.itemsList but I think in 1.7 they do not use ItemsList anymore because I cannot get it to resolve and it wants to use an int but I do not think blocks have id's anymore. So I guess what my question is How do I change this to work in 1.7.10 @Mod.EventHandler public void postInit(FMLPostInitializationEvent event) { Item.itemsList [ModBlocks.obsidianHalfSlab.blockID] = (new ItemSlab( ModBlocks.obsidianHalfSlab.blockID - 256, (ObsidianHalfSlab) ModBlocks.obsidianHalfSlab, (ObsidianHalfSlab) ModBlocks.obsidianDoubleSlab, false)); } This was the original example I seen Item.itemsList[XoriteSlab.blockID] = (new ItemSlab( XoriteSlab.blockID - 256, (BlockHalfSlab) XoriteSlab, (BlockHalfSlab) XoriteSlabDouble, false));
September 9, 201411 yr Author I am sorry I am new to modding could you give me an example please of what you mean?
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