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Posted

Hi!

 

A question to Forge network gurus. Would it be okay to construct EntityPlayer's clone in another dimension and just leave old one marked dead? Or should the existing entity be moved?

Then, if full cloning is okay, would it be okay to fire dimension change event instead of respawn one?

 

Why am I asking? I've found that usual cross-dimensional travel procedure fails with mounts, because player entity is usually forcibly removed from World.loadedEntityList, thus effectively shifting the whole list and breaking it badly in some cases. Adding it to unloadedEntityList isn't an option because it might accidentally receive tick in first dimension when being already located in another one. Moving TPX procedure to TileEntity phase seems to produce desync glitches. So I'm searching for a full cloning like with non-player entities.

 

Thanks!

 

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