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InitMapGenEvent looks promising.  It appears to allow you to return a customised generator for mineshafts. 


So you could add a check on the biome to your customised mineshaft generator, similar to the stronghold one:



    public MapGenStronghold()
        this.structureCoords = new ChunkCoordIntPair[3];
        this.field_82671_h = 32.0D;
        this.field_82672_i = 3;
        this.field_151546_e = new ArrayList();
        BiomeGenBase[] abiomegenbase = BiomeGenBase.getBiomeGenArray();
        int i = abiomegenbase.length;

        for (int j = 0; j < i; ++j)
            BiomeGenBase biomegenbase = abiomegenbase[j];

            if (biomegenbase != null && biomegenbase.rootHeight > 0.0F && !BiomeManager.strongHoldBiomesBlackList.contains(biomegenbase))  // duplicate for mineshaft
        for (BiomeGenBase biome : BiomeManager.strongHoldBiomes)
            if (!this.field_151546_e.contains(biome))


Do you know how to use Forge events?



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