Posted September 11, 201411 yr Hello all. So I have made a block that changes its block bounds based on metadata (just gets 3 px taller for each metadata value) but the item in my hand is acting strange when I do that. So I have made it so that when the player activates the block with another one of that block in their hand, it increases the size of the block. Now when this happens, the one in the players hand also increases in size, and I want it to stay at the default size. Now what is slightly strange with this, is that it changes to the size of the block I am at. So for example, if I am looking at a maximum sized one of this block, the block in my hand will be that size, even when I look away, but as soon as I mouse over another different sized one of this block, it changes to that blocks size. Now I would like to be able to fix this without setting up a custom item renderer (I already have enough of those ). So i'm pretty sure there is a method that sets the metadata of the block in the players hand, but I cant find it. I always want the item version to have metadata 0. Thanks for your help. I ask complicated questions, and apparently like to write really long detailed posts. But I also help others when I can.
September 11, 201411 yr Use the public void setBlockBoundsForItemRender() method. Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
September 11, 201411 yr Author Okay, thanks, it worked. That was the method I was looking for, I just couldn't remember what it was called. Now another thing that I would like to do, is move the blocks item render up in the players hand, because it is a very flat block, and is almost off the screen, also it is actually below the players hand in F5 mode. again, I don't want an item renderer unless I really have to. I ask complicated questions, and apparently like to write really long detailed posts. But I also help others when I can.
September 11, 201411 yr Author bump* I ask complicated questions, and apparently like to write really long detailed posts. But I also help others when I can.
September 11, 201411 yr Maybe you could do it instead of like this.setBlockBounds(0,0,0,1,1F/16F*3F,1); to like this.setBlockBounds(0,1F/16F*8F,0,1,1F/16F*11F,1) . That will move it about 6 pixels up, with a width height of 3 pixels. Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
September 11, 201411 yr Author Okay, I guess that'll work, but the only thing is the texture wont move. Any ideas on that? if not, I'll just make an item renderer. Anyway, will have to wait till tomorrow. I ask complicated questions, and apparently like to write really long detailed posts. But I also help others when I can.
September 12, 201411 yr What do you mean with "doesn't move up"? Can you post some screenshots? Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
September 12, 201411 yr Author What I mean is that the texture stays where it is, if I change the block bounds, it doesnt move the texture with it. I ask complicated questions, and apparently like to write really long detailed posts. But I also help others when I can.
September 14, 201411 yr What I mean is that the texture stays where it is, if I change the block bounds, it doesnt move the texture with it. Can we still have some screenshots?
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