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Posted

I would like to write to an item stack's tag as soon as an item is placed in a player's inventory. In survival, Item.on created is called after the item is crafted, which works fine. How can I do the same in creative?

Posted

To clarify, yes I mean when an item is moved from a creative tab to the hotbar/survival inventory.

 

I can not see how getSubItems helps me.

 

All I can come up with is overriding onUpdate, flagging the first time through, and ignoring subsequent calls.

Posted

I have an item with an inventory written to it's item stack (like your ItemInventory class). More specifically, a staff with spells. In survival mode, a player crafts the staff, crafts the spells, then assembles the spells on the staff with a gui. In creative mode, I would like a player to be able to select a staff from his creative tab with spells already on it.

 

When the staff is moved to the hotbar, it will write spells to it's item stack.

Posted

They can. Even better if they are. It hadn't occurred to me that an item had a stack in a creative tab.

 

So how do I get a reference to the stack? There is no stack parameter in getSubItems.

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