Tslat Posted September 13, 2014 Posted September 13, 2014 Just wondering if anyone knows/has any ideas on how one would be able to selectively remove a crafting recipe, either per player, or per permission or something. It may not even be possible, I just couldn't come up with anything in the first few moments before I 'm leaving for bed. This is all spawning from the inability to track when people craft, and therefore inability to limit what people can craft. Quote
sequituri Posted September 14, 2014 Posted September 14, 2014 This does get tricky, since crafting benches are a shared block and many players can craft in it at once. It makes sense then to use the SlotCrafting instance, since that is the one slot that each player gets his own distinct copy of. I have yet to try this, but having several people try to craft the same item at once would only give it to the first player who clicked that output slot, right? Quote -S- (if I helped, please click Thank and applaud) http://6upnqa.dm2301.livefilestore.com/y2mtf-vG7Tqq1TiiVpIm53KWj7294NDPoHfSHHb4PzZiMAUfRCfK0UY0MwOu7Q3zTBNVTKqWjr2-xgBfFRpQT5p-QivtvknPpoABMNUw9br9WuZcBFkjePhnAbW500gVm-P/sequiturian.png[/img]
Tslat Posted September 27, 2014 Author Posted September 27, 2014 Would this work for matching a list of items though? This seems to only for for matching one item, which you know the crafting recipe for. What if you don't know the recipe, and want to remove it based on what the output is Quote
Ewe Loon Posted September 27, 2014 Posted September 27, 2014 removing recipes is easy CraftingManager.getInstance().getRecipeList().clear(); oops no recipes however this isnt what you want to do, first copy all the recipes into your own list , then clear the origonal create and add your own IRecipe that checks against the recipes in your list and also check other conditions if you want to only control specific recipes you can selectively remove them instead of clearing the whole list however some recipes dont give an output correctly until the input is set with matches() (fireworks is an example, leather armor coloring is another) the really complex part is trying to keep server-side and client-side in sync with one another Quote
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