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[Solved] Custom Block Container Item renderer not overriding


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Posted

I have made a custom chest with a custom model texture. Long story short, everything works - the block itself uses the new texture - however the 'item' is still displaying as a traditional chest. Following is a lot of code, starting in what I believe is the order of importance for this issue.

 

ClientProxy

 

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ItemRenderer

 

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the TileEntity

 

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The chest itself

 

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the mod file

 

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There is obviously more code than this, so feel free to ask if you need to see it. I've reviewed three tutorials and scoured for about 7 hours now. It's always something so simple... am I not holding my head at the right angle while pressing play? Seriously!

I'll need help, and I'll give help. Just ask, you know I will!

Posted

I think you need an ItemBlock for your chest.

This code does not use your ItemBlock, it uses the vanilla one.

GameRegistry.registerBlock(ShopChest, ShopChest.getUnlocalizedName());

Posted
  On 9/14/2014 at 5:58 AM, sequituri said:

I think you need an ItemBlock for your chest.

This code does not use your ItemBlock, it uses the vanilla one.

GameRegistry.registerBlock(ShopChest, ShopChest.getUnlocalizedName());

 

First let me applaud you for reading through all of that...

 

But how is that even possible? Doesn't minecraft render its own item based off the model and texture of the block? And I'm using 'ShopChest.' I want you to be right, but I don't even know how to go about applying that...

I'll need help, and I'll give help. Just ask, you know I will!

Posted

I got it!!

 

I put this

 

proxy.registerTileEntities(); 
    	proxy.RegisterRenderThings(); 

 

after this...

 

 

ShopChest = new ShopChest(0).setBlockName("shopchest").setCreativeTab(CreativeTabs.tabDecorations).setBlockTextureName(MODID + ":shopchest");
    	
    	GameRegistry.registerBlock(ShopChest, "shopchest");

 

That simple. So yes, basically I wasn't "holding my tongue the right way," as my dad used to say.  ;)

I'll need help, and I'll give help. Just ask, you know I will!

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