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Hello everyone.

 

So I would like to know how to load a wavefront obj model into minecraft, I have been using techne up until now, but techne is really limited, I would like to be able to make more complex models in 3D programs like Autodesk Maya or Autodesk 3DS max (you might use blender, I personally hate blender, but the process is still the same). I have found this but don't really understand, it really isn't clear.

 

Another thing, would I be able to load the material of the model too? so if it is reflective, or specular etc would that get loaded into mc?

 

Also, finally (not important yet); Would it be possible to load an actual animation into minecraft, so instead of having to use GL11.glRotateF(...) and GL11.glTtanslateF(...) and GL11.glScaleF(...), I can animate something in Maya, and load or somehow convert it into gl11? I'm aware that that would involve loading the actual format Maya saves in (.ma or .mb) and .ma is a format with info about the project, and so contains all the animation movements, rotations, sacle factors, vertexes, edges, and faces, and many more things, and it can be opened in a .txt format for fixing a corrupt project, and I also know that the way an obj model is loaded is because it does a similar thing, it just doesn't contain animation information.

 

Thanks for the help.

I ask complicated questions, and apparently like to write really long detailed posts. But I also help others when I can.

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