Posted September 15, 201411 yr What is a proper way to modify block when loading new chunks? The purpose for this is for me to remove spawners and chest when new chunks load(set it to air). New Channel: https://www.youtube.com/theawesomegemily'>https://www.youtube.com/theawesomegemily My Group: https://www.youtube.com/officialpixelgem Old Channel: https://www.youtube.com/theawesomegem
September 15, 201411 yr Author Really frustrating that I cannot do this without getting any problems. New Channel: https://www.youtube.com/theawesomegemily'>https://www.youtube.com/theawesomegemily My Group: https://www.youtube.com/officialpixelgem Old Channel: https://www.youtube.com/theawesomegem
September 19, 201411 yr Author Is there actually any way to do it? New Channel: https://www.youtube.com/theawesomegemily'>https://www.youtube.com/theawesomegemily My Group: https://www.youtube.com/officialpixelgem Old Channel: https://www.youtube.com/theawesomegem
September 19, 201411 yr Hi Sure there is a way, even if you have to use reflection to mod the vanilla. Try looking in vanilla ChunkProviderServer.loadChunk. The ChunkEvent.Load seems to appear a few times, that might be promising. It gives you the chunk so you can getBlock, setBlock, removeTileEntity etc on it as much as you want. -TGG
September 19, 201411 yr I have a tutorial (really just records a method developed by diesieben07) here: http://jabelarminecraft.blogspot.com/p/minecraft-forge-172-modding-quick-tips.html The tutorial has a collection of tips related to blocks, look at the section down the page called: Replace Generated Blocks With Different Block Check out my tutorials here: http://jabelarminecraft.blogspot.com/
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