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[1.7.10]Question about approach to a custom villager


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Okay, I understand generally how to make a villager profession, or add merchant "recipes", however I want my villager to work a bit different -- the trade needs to depend on some other conditions.  Furthermore I want my villager to have a custom skin.


It is not clear to me that I can use the regular villager registry for such custom operation. The registry seems to be about adding and modifying merchant recipes, but not about registering a custom villager class.


I can create a custom villager entity easily enough, either as an extension of vanilla villager or as implementing the merchant interface.  But again I don't see how to add this as another actual villager handled like vanilla villagers.


I don't mind doing it totally separately from villager registry, but I'm wondering if I'm missing something.  I want to (a) create a new profession, which I can do, (b) add new merchant recipes for the profession, which I can do, © have that profession use a custom villager class -- this is what I don't know how to do.





Check out my tutorials here: http://jabelarminecraft.blogspot.com/

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why not simply create your own entity , grab the code for the villager as a base and make your modification to it


in stead of making the profession use a custom entity make you new entity use the villager gui


That is pretty much what I'm asking -- should I go ahead and do that, or am I missing something about the villager registry that would be easier?


I'm pretty good at custom entities, but I know very little about villages and villager modding...

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

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