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SLOVED[1.7.10]Client side packet crash


FLUFFY2

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Hi there,

I have been modding for 2 years now but this part is unclear to me.

I sending a packet from the server to ALL clients and play a custom moving sound there.

Now the problem is when i start the server it keeps crashing because ISound is only client side.

BUT I SENDING THE F*CKING PACKET TO THE CLIENT!!!

Why does the server care about what is in the packet? I mean its ment to be for the client not the server.

I want to send the packet from the server and let the client to do all the stuff.

If you can please help me!

Thanks!

 

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Client-side only classes do not even exist on a server, so you cannot reference them. You send a code that tells the client what it needs to create the ISound.

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