Posted September 18, 201411 yr Hey there folks, so I was adding a config file to my mod and for some reason a basic if statement in my main class isn't working right. (Maybe I'm not supposed to use them there idk.) So in my main class I have the config setup, and using system.out.print I'm checking to make sure that the config is loading values correctly and they are. I have an if statement setup to only register the items if the bools are true so people can choose to not load certain items. if(boolName = true) { GameRegistry.RegisterItem(itemVar,"name"); } But...for some reason even though my console is printing that the variables are false, it's still registering those items. a.k.a. Sirius http://i.imgur.com/QRtYi6e.png[/img]
September 18, 201411 yr For booleans, you don't need to check if ther are true, because you can just put the boolean in the if, and if the boolean is true, it will execute. Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
September 18, 201411 yr Author Here's the problem, as a pro C# coder I'm used to doing if(bool) instead of if(bool = true) but when I do that in eclipse it crashes. Also, when coding you need to use = not == for booleans in OOP, = is meant exclusively for bool values. It's not crashing at all the way I do it, it's just simply not working. a.k.a. Sirius http://i.imgur.com/QRtYi6e.png[/img]
September 18, 201411 yr var1 == var2 means "return true if values are equal" var1 = var2 means "assign value of var2 to var1 and return var2" So boolName = true will be always equal to true And it should work when you do just if(boolName), of course assuming boolName is a boolean
September 18, 201411 yr Author I'm just used to C# where == & = for booleans mean the same thing, though = is better, as I said I'm used to if(boolean) or if(!boolean). For those who come across this problem, I was so worried about the config I made a very dim & simple error, I had the initialization of the items & armors in the conditional statement, not just the game registry registration, I finally read the crash report and noticed the crafting handler was having a fit. So for those wondering how to do this just remember only to affect the registry not the classes. Thanks folks for the info either way. a.k.a. Sirius http://i.imgur.com/QRtYi6e.png[/img]
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