Jump to content

[1.7.10]PreInit Question


SiriusWolf

Recommended Posts

Hey there folks, so I was adding a config file to my mod and for some reason a basic if statement in my main class isn't working right.

(Maybe I'm not supposed to use them there idk.) So in my main class I have the config setup, and using system.out.print I'm checking to make

sure that the config is loading values correctly and they are.

 

I have an if statement setup to only register the items if the bools are true so people can choose to not load certain items.

if(boolName = true)
{
     GameRegistry.RegisterItem(itemVar,"name");
}

But...for some reason even though my console is printing that the variables are false, it's still registering those items.

a.k.a. Sirius

width=400 height=82http://i.imgur.com/QRtYi6e.png[/img]

Link to comment
Share on other sites

For booleans, you don't need to check if ther are true, because you can just put the boolean in the if, and if the boolean is true, it will execute.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

Link to comment
Share on other sites

Here's the problem, as a pro C# coder I'm used to doing if(bool) instead of if(bool = true) but when I do that in eclipse it crashes.

Also, when coding you need to use = not == for booleans in OOP, = is meant exclusively for bool values. It's not crashing at all the way I do it,

it's just simply not working.

a.k.a. Sirius

width=400 height=82http://i.imgur.com/QRtYi6e.png[/img]

Link to comment
Share on other sites

I'm just used to C# where == & = for booleans mean the same thing, though = is better, as I said I'm used to

if(boolean) or if(!boolean).

 

For those who come across this problem, I was so worried about the config I made a very dim & simple error, I had the initialization of the items & armors in the conditional statement, not

just the game registry registration, I finally read the crash report and noticed the crafting handler was having a fit.

So for those wondering how to do this just remember only to affect the registry not the classes.  8)

Thanks folks for the info either way.

a.k.a. Sirius

width=400 height=82http://i.imgur.com/QRtYi6e.png[/img]

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.