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[SOLVED] Set Direction of Block (chest) during generate()


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I have a WorldGenerator that generates a chest, however, I can't seem to set the direction it is pointing.  I've tried this to set a random direction:


this.setBlockAndNotifyAdequately(world, x, y, z, Blocks.chest, random.nextInt(5) + 2);


But the chest is always pointing South.


Any ideas?  I'm sure it's a pretty simple fix, I'm just missing it.

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world.setBlock(x, y, z, Blocks.chest,  random.nextInt(5)+2, 2)


Thanks, that did the trick.


The metadata for chests are 2-5. Your method generates values between 2 and 6. Also: what does that method do?


Thanks for catching that.  The method comes from WorldGenerator:


protected void setBlockAndNotifyAdequately(World p_150516_1_, int p_150516_2_, int p_150516_3_, int p_150516_4_, Block p_150516_5_, int p_150516_6_)
        if (this.doBlockNotify)
            p_150516_1_.setBlock(p_150516_2_, p_150516_3_, p_150516_4_, p_150516_5_, p_150516_6_, 3);
            p_150516_1_.setBlock(p_150516_2_, p_150516_3_, p_150516_4_, p_150516_5_, p_150516_6_, 2);


It seems to place the block and either use flag 3 or 2 depending on the doBlockNotify, which is false by default.  So in essence it *should* have done exactly as Eternaldoom suggested, but it didn't seem to be working for me.


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