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Items don't have ResourceLocations. They have a IIcon object which holds the UV-coordinates of the texture on a giant image of which the ResourceLocation is located at

TextureMap.locationItemsTexture

. If you want to use this in a GUI, you have to get the IIcon of the Item first, bind the

TextureMap.locationItemsTexture

, and then call the

drawTexturedModelRectFromIcon(x,y,IIcon,width,height)

to draw the IIcon of the item.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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