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Posted

I'm creating a creative tab that holds a bunch of customs chests that have 1 NBT tag called invName, these itemstacks are added in the creative tab code after they have been read from a JSON file. this all seems to work fine until I take the itemstack from the creative menu and try place it in the world, when I do that the itemstack just disappears and there was no block placed down.

 

Creative tab: https://github.com/UniversalTeam/SpawnChests/blob/master/src/main/java/universalteam/spawnchests/creative/CreativeTabSpawnChests.java'>https://github.com/UniversalTeam/SpawnChests/blob/master/src/main/java/universalteam/spawnchests/creative/CreativeTabSpawnChests.java

Block class: https://github.com/UniversalTeam/SpawnChests/blob/master/src/main/java/universalteam/spawnchests/block/BlockSpawnChest.java'>https://github.com/UniversalTeam/SpawnChests/blob/master/src/main/java/universalteam/spawnchests/block/BlockSpawnChest.java

itemblock class: https://github.com/UniversalTeam/SpawnChests/blob/master/src/main/java/universalteam/spawnchests/itemblock/ItemBlockSpawnChest.java'>https://github.com/UniversalTeam/SpawnChests/blob/master/src/main/java/universalteam/spawnchests/itemblock/ItemBlockSpawnChest.java

 

I hope these provided classes suffice and if not this (https://github.com/UniversalTeam/SpawnChests) is the link to the repo or you can ask questions in this thread.

If I was any help please hit that "Thank You" button.

  • Author

Why so complicated? Just override getSubBlocks in your Block class and add the NBT data there.

The issue is that you are creating ItemStacks with stack-size 0 (you most likely swapped the metadata and stack size arguments).

 

Damn, was I really that stupid, I never swapped those around before and once you do it's so hard to find... Thanks a lot. And yeah that about the getSubBlocks could work too

If I was any help please hit that "Thank You" button.

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