Posted September 21, 201411 yr Hiya! I am trying to make pipes contained within blanks which requires some minor modification of appearence depending on the source plank being used GameRegistry.addShapelessRecipe(new ItemStack(BlocksPipes.pipeBirchPlankStraight),new Object[]{Blocks.planks}); I am trying to use this but I know that planks different appearence depends on the metadata and I am not certain how to change the recipe depending on the input plank, I could change the thing so it acquires the metadata aswell and works the same way planks do, BUT I am not certain how to transfer the metadata there aswell, could I get some suggestions or direction that could make htis possible so I can move forward? I like trying things but now, I am stumped.
September 21, 201411 yr Author But how owuld I go about that birch planks gives one type and Oak plank gives another?
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