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Ore don't spawn in my world :(


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Hi everyone, I'm trying to make a ore generation in my world but the block don't generate in my world i have already deleted my old world and make a new one but still doesn't work can someone help me??


import tutorial.basic.armor.Armor;
import tutorial.basic.blocks.HardedIce;
import tutorial.basic.blocks.MeteorBlock;
import tutorial.basic.blocks.ModBlocks;
import tutorial.basic.items.IceShard;
import tutorial.basic.items.MeteorHelmet;
import tutorial.basic.items.meteorore;
import tutorial.basic.tools.IceSword;
import tutorial.basic.tools.MeteorSword;
import tutorial.basic.worldgeneration.MeteorBlockWG;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.Item.ToolMaterial;
import net.minecraft.item.ItemArmor.ArmorMaterial;
import net.minecraft.item.ItemStack;
import net.minecraftforge.common.util.EnumHelper;
import cpw.mods.fml.client.registry.RenderingRegistry;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.EventHandler;
import cpw.mods.fml.common.Mod.Instance;
import cpw.mods.fml.common.SidedProxy;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.event.FMLPostInitializationEvent;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.common.registry.LanguageRegistry;

@Mod(modid="basic", name="basic", version="1.0.0")

public class basic {
     public final static String NAME = "basic";
     public static Block meteorblock = new MeteorBlock();
         public static Block hardedice = new HardedIce();
         public static Item meteorore = new meteorore(1600);
         public static ToolMaterial meteorore1 = EnumHelper.addToolMaterial("meteorore", 2, 250, 11.0F, 2.5F, 10);
        public static basic instance;
        public static MeteorBlockWG Worldgen1 = new MeteorBlockWG();
        // Says where the client and server 'proxy' code is loaded.
        @SidedProxy(clientSide="tutorial.basic.client.ClientProxy", serverSide="tutorial.basic.CommonProxy")
        public static CommonProxy proxy;
        public static ToolMaterial iceshard1 = EnumHelper.addToolMaterial("iceshard", 2, 250, 13.0F, 4.0F, 10);
        public static Item iceshard = new IceShard(30001);
        public static ArmorMaterial MeteorOre = EnumHelper.addArmorMaterial("MeteorOre", 15, new int[]{2, 5, 4, 1}, 30);
        public static Item MeteorHelmet = new Armor(5000, MeteorOre, 0, 0, "meteorore").setUnlocalizedName("MeteorHelmet").setTextureName("basic:MeteorHelmet");
        public static Item MeteorChestplate = new Armor(5000, MeteorOre, 0, 1, "meteorore").setUnlocalizedName("MeteorChestplate").setTextureName("basic:MeteorChestplate");
         public final static Item meteorsword = new MeteorSword(5000, meteorore1);
         public final static Item icesword = new IceSword(50001, iceshard1);
        public void load(FMLInitializationEvent event) { 
                GameRegistry.addRecipe(new ItemStack(meteorsword), new Object[]{
                	" y " ,
                	" y " ,
                	" z " ,
                	'y', basic.meteorore, 'x', ModBlocks.meteorblock, 'z', Items.stick
                GameRegistry.registerWorldGenerator(Worldgen1, 1);
                GameRegistry.registerItem(icesword, "IceSword");
                LanguageRegistry.addName(icesword, "Ice Sword");
                GameRegistry.registerItem(MeteorHelmet, "MeteorHelmet");
                LanguageRegistry.addName(MeteorHelmet, "Meteor Helmet");
                GameRegistry.registerItem(MeteorChestplate, "Meteor Chestplate");
                LanguageRegistry.addName(MeteorChestplate, "Meteor Chestplate");
                GameRegistry.registerBlock(hardedice, "hardedice");
                GameRegistry.registerItem(meteorsword, "meteorsword");
        		LanguageRegistry.addName(meteorsword, "Meteor Sword");
        		GameRegistry.registerBlock(meteorblock, "meteorblock");
        		LanguageRegistry.addName(hardedice, "Harded Ice");
                GameRegistry.registerItem(meteorore, "meteorore");
                LanguageRegistry.addName(meteorore, "Meteor Ore");
                GameRegistry.registerItem(iceshard, "iceshard");
                LanguageRegistry.addName(iceshard, "Ice Shard");
                GameRegistry.addSmelting(new ItemStack(ModBlocks.meteorblock), new ItemStack(basic.meteorore), 20F);
        	    GameRegistry.addSmelting(new ItemStack(basic.hardedice), new ItemStack(basic.iceshard), 20F);
        	    GameRegistry.addRecipe(new ItemStack(basic.MeteorHelmet), new Object[] { "WWW", "W W", "   ", 'W', new ItemStack(meteorore)});
        	    GameRegistry.addRecipe(new ItemStack(basic.MeteorChestplate), new Object[] { "W W", "WWW", "WWW", 'W', new ItemStack(meteorore)});
        public void PreInit(FMLPreInitializationEvent event){

package tutorial.basic.worldgeneration;

import java.util.Random;

import tutorial.basic.basic;
import net.minecraft.world.World;
import net.minecraft.world.chunk.IChunkProvider;
import net.minecraft.world.gen.feature.WorldGenMinable;
import cpw.mods.fml.common.IWorldGenerator;

public class MeteorBlockWG implements IWorldGenerator{

public void generate(Random random, int chunkX, int chunkZ, World world,
		IChunkProvider chunkGenerator, IChunkProvider chunkProvider) {
	case -1 : generateNether(world, random, chunkX*16, chunkZ*16);
	case 0 : generateSurface(world, random, chunkX*16, chunkZ*16);



public void generateSurface(World world, Random random, int x, int z) {

	for(int i = 0; i < 13; i++){

		int Xcoords = x + random.nextInt(16);
		int Ycoords = random.nextInt(256);
		int Zcoords = z + random.nextInt(16);
		new WorldGenMinable(basic.meteorblock, 50).generate(world, random, Xcoords, Ycoords, Zcoords);


public void generateNether(World world, Random random, int x, int y) {




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First of all, you should put your code between code tags. 50 might be too big, I think the max ore size is 32. Are there any error messages? BTW, for your generation not to appear in the nether you need to break the switch statement after



Check out my mod, Realms of Chaos, here.


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