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Posted

Hi,

 

How can I get a Blocks render-brightness by xyz coordinates? (e.g. The light level that is shown in the dev / F3 menu after "rl: ")

It can be any type of number format for instance: float 0.0 - 1.0, int 0-15, int 0-255. But it would be much better to have a float / int 0-255 value

 

Thanks

- Busti

 

EDIT: A Method to get a light value at a specific double xyz coord (entity light) would be great! :D

PM's regarding modding questions should belong in the Modder Support sub-forum and won't be answered.

Posted

Found it...

I think you misunderstood me. I am not searching for the light value a Block emits, I am searching for the Light value a Block should be rendered with.

PM's regarding modding questions should belong in the Modder Support sub-forum and won't be answered.

Posted

The Entitys Render Light value is computed by world.getBlockBrightness(x,y,z) (or similar name) but that method returns pretty wired values ranging from 0 to a very high number. They are later computed into the actual light values but I cant get anything to work there. I think the value represents coordinates on the light texture (skylight x blocklight y) but it does not seem like the coordinates are just bit shifted into one integer.

PM's regarding modding questions should belong in the Modder Support sub-forum and won't be answered.

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