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Sound Doubling Up


BaconRocks77

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Help Please:

 

 

Okay so whenever i try to activate my block directly my sound doubles up. but if i do it from another block touching one side it will play the sound normally. my theory is that when i put a lever or button on it is it accounts for the direct and indirect power. how do i fix this? Also id like to mention it is a stream sound.

 

[
package ---;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.Block;
import net.minecraft.block.BlockNote;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.modId.mod;

public class SoundBlock1 extends Block{

public SoundBlock1(Material Material) {
	super(Material);
	this.setResistance(4);
	this.setCreativeTab(---.---);
}
public void onBlockAdded(World world, int x, int y, int z){
	if(!world.isRemote){
		if(!world.isBlockIndirectlyGettingPowered(x, y, z)){

		}else if(world.isBlockIndirectlyGettingPowered(x, y, z)){
			world.playSoundEffect((double)x + 0.5D, (double)y + 0.5D, (double)z + 0.5D, "Sound Goes Here", 1.0F, 0.0F + 1.0F);
		}
	}
}

public void onNeighborBlockChange(World world, int x, int y, int z, Block block){
	if(!world.isRemote){
		if(!world.isBlockIndirectlyGettingPowered(x, y, z)){

		}else if(world.isBlockIndirectlyGettingPowered(x, y, z)){
			world.playSoundEffect((double)x + 0.5D, (double)y + 0.5D, (double)z + 0.5D, "Sound", 1.0F, 0.0F + 1.0F);
		}
	}
}

@SideOnly(Side.CLIENT)
public void registerBlockIcons(IIconRegister iconRegister){
this.blockIcon = iconRegister.registerIcon(net.modid + ":" + this.getUnlocalizedName().substring(5));
}
}]

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