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Posted

So i've recently started modding forge, and i've created a couple of blocks and items, so i thought i would move on to TileEntities. In this case i wanted to create a windmill that generates energy while in the world. I've succeeded in doing so but there is a problem, when i quit the game and then login again, the server has the correct amount of energy in the entity, but the client does not.

 

I've looked around for a while both on this forum and on the googlez, but i haven't found an answer to the problem yet. (I've been looking for about a day)

The one thing i found was the write- and readFromNBT methods, but that's what made the server keep the information.

 

I'm registering my entity and block in the main class:

http://pastebin.com/TMNJzvGD

 

I'm registering the TileEntityRender in my ClientProxy by doing this:

ClientRegistry.bindTileEntitySpecialRenderer(TileEntityWindmill.class, new TileEntityRenderWindmill("textures/model/windmill.png"));

 

My windmill block class looks like this:

http://pastebin.com/ePs6D52K

 

And my TileEntityWindmill looks like this:

http://pastebin.com/NKdPtb9Z

 

Tell me if you need more information.

You need to override the method onDescriptionPacket (or whatever the method is called, I forget) in your TileEntity class, and call readFromNBT from the NBTTagCompound you get from the Packet in the parameters of the method.

 

Alternatively you can use the Simple Network Wrapper to update values between Client and Server. You can look at Pahimar's GitHub repository for EE3 as an example on how to do this properly.

BEFORE ASKING FOR HELP READ THE EAQ!

 

I'll help if I can. Apologies if I do something obviously stupid. :D

 

If you don't know basic Java yet, go and follow these tutorials.

  • Author

I added the onDataPacket method to my class and now it works!

Thanks for you help!

 

 

@Override

public void onDataPacket(NetworkManager net, S35PacketUpdateTileEntity packet) {

readFromNBT(packet.func_148857_g());

super.onDataPacket(net, packet);

}

 

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