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Posted

Looking for a way to use other Ores and materials from outside mods, in custom crafting recipes.

 

Do I have to use a string variable approach?

 

Or do I have to have the other mod in my Eclipse work station? Then just make sure Users have both mods installed else they will crash.

  • Author

Yes that is what I am looking for :)

 

However I seem to not be able to use it how I like. I am trying to use this code to make sure a certain Item is in the Players inventory. In this case its an item for my other mod. HSSoul.

 

if (livingmetalAura <= 0 && entityplayer.inventory.hasItem(OreDictionary.getOreID("HSSoul")))
{
for (int BD = 0; BD < 1; BD++)
{
	roll = diceRoller.nextInt(100) + 1;
	}
	if (roll >= 0)
	{
		System.out.println("Ate a Soul");
		livingmetalAura = 30;
	}
}

 

However that code does not work =/

 

I do have my OreDic setup like this on my mod_HarkenScythe. in my @Init

OreDictionary.registerOre("HSSoul", new ItemStack(HSSoul));
        OreDictionary.registerOre("HSLivingmetalIngot", new ItemStack(HSLivingmetalIngot));

 

Normally I could use this. mod_HarkenScythe.common.mod_HarkenScythe.HSSoul.shiftedIndex, but that is only if the mods are already together.

 

Which if mod_HarkenScythe is not in my Eclipse Work Project or install with my mod_AsgardShield. The game will crash. (expected)

 

I wish to allow both mods to be stand alone, and have mod_AsgardShield check if the item from the other mod is in the inventory w/o Hard Coding.

 

Maybe I am just linking them wrong or OreDic can only be used in crafting? Not as a way to see if other items are around.

  • Author

Figured it out, I just did a back door way :).

 

I have a special AddonsConfig.java that holds all my ItemIDs and such... well.... I just placed an Empty Item in there.

 

Then I have my ASAddonHarkenScythe.java, load a simple line:

ASAddonConfig.ASAddHSSoul = mod_HarkenScythe.common.mod_HarkenScythe.HSSoul; In its @Init. Since this mod addon has to be installed with the Mod HarkenScythe anyways.

 

That that in my Mod AsgardShield I simply reference the ASAddonConfig.ASAddHSSoul. Now I just have to be sure to catch any null pointers :)

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