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Read-Only Slot


GamingAndStuffs

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Hello  :) !

Today, I have a pretty simple question. I am making a custom crafting table, and want the output slot to be able to be taken out of, but not put in. This is my code for the container:

package com.harry9137.ct.client.gui;

import com.harry9137.ct.tileentity.TileEntityTechTable;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.Slot;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;

public class ContainerTechTable extends Container {
    protected TileEntityTechTable tileEntity;
    protected IInventory playerinventory;

    public ContainerTechTable(InventoryPlayer inventoryPlayer, TileEntityTechTable te) {
        tileEntity = te;
        playerinventory = inventoryPlayer;

        for (int i = 0; i < 3; i++) {
            for (int j = 0; j < 3; j++) {
                addSlotToContainer(new Slot(this.tileEntity, j + i * 3, 62 + j * 18, 17 + i * 18));
            }
        }
        addSlotToContainer(new Slot(this.tileEntity, 10, getSlotFromInventory(this.tileEntity, .xDisplayPosition + 15, getSlotFromInventory(this.tileEntity, .yDisplayPosition));

        bindPlayerInventory(inventoryPlayer);
    }

    protected void bindPlayerInventory(InventoryPlayer inventoryPlayer) {
        for (int i = 0; i < 3; i++) {
            for (int j = 0; j < 9; j++) {
                addSlotToContainer(new Slot(inventoryPlayer, j + i * 9 + 9,
                        8 + j * 18, 84 + i * 18));
            }
        }

        for (int i = 0; i < 9; i++) {
            addSlotToContainer(new Slot(inventoryPlayer, i, 8 + i * 18, 142));
        }
    }

    @Override
    public ItemStack transferStackInSlot(EntityPlayer player, int slot) {
        ItemStack stack = null;
        Slot slotObject = (Slot) inventorySlots.get(slot);

        if (slotObject != null && slotObject.getHasStack()) {
            ItemStack stackInSlot = slotObject.getStack();
            stack = stackInSlot.copy();

            if (slot < 9) {
                if (!this.mergeItemStack(stackInSlot, 0, 35, true)) {
                    return null;
                }
            }

            if (stackInSlot.stackSize == 0) {
                slotObject.putStack(null);
            } else {
                slotObject.onSlotChanged();
            }

            if (stackInSlot.stackSize == stack.stackSize) {
                return null;
            }
            slotObject.onPickupFromSlot(player, stackInSlot);
        }
        return stack;
    }

    @Override
    public boolean canInteractWith(EntityPlayer player) {
        return true;
    }

(Yes I took code from the minecraft forge tutorial, but I have no reason to change it  :) )

 

Thanks!

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