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You can override onUpdate in your entity class. It's called once per tick while your entity exists so just count the ticks that way. When the counter reaches enough ticks spawn an item at his position.

 

Edit: I will demonstrate when I get home if someone else has not already helped. I'm on my phone atm though.

    
int timer;
    int delay = 10 * (20 * 60); //10 mins

    @Override
    public void onUpdate() {
        if(!worldObj.isRemote && timer++ >= delay){
            timer=0;
            this.entityDropItem(new ItemStack(Items.slime_ball), 0);
        }
        super.onUpdate();
    }

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