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[1.7.10] Dead rendering angles


EmperorZelos

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I am working on my gun still and the bullet, which moves REALLY slow for exploration purposes, is having dead angles where it is not being rendered, if I move about or change my looking angle ever so slightly it will reappear where it would be after having moved and all, what could cause this?

 

package aerosteam.renderer.mob;

import org.lwjgl.opengl.GL11;

import aerosteam.AeroSteam;
import aerosteam.mobs.MobThief;
import aerosteam.model.mobs.ModelBullet;
import aerosteam.model.mobs.ModelThief;
import aerosteam.projectiles.ProjectileBullet;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.client.renderer.entity.RenderLiving;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.util.ResourceLocation;

public class RenderBullet extends Render {

private static final ResourceLocation texture = new ResourceLocation(AeroSteam.MODID + ":" + "textures/model/Bullet.png");

protected ModelBullet modelEntity;

public RenderBullet(ModelBase model, float f) {
	modelEntity=((ModelBullet) model);
}


public void doRender(Entity entity, double x, double y, double z, float u, float v){
	GL11.glPushMatrix();

		GL11.glTranslatef((float)x,(float)y,(float)z);
		GL11.glRotatef(180, 0F, 0F, 1F);
		this.bindTexture(texture);
		GL11.glPushMatrix();
			this.modelEntity.renderModel(0.0625F);
		GL11.glPopMatrix();
	GL11.glPopMatrix();
}
@Override
protected ResourceLocation getEntityTexture(Entity p_110775_1_) {
	return texture;
}



}

this is the code I have

 

PS: I am noticing that the server position of the object and client positoin differ by the eyeheight of the player, could that affect it?

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