Posted October 6, 201410 yr Heyho Guys! I created a special CraftingTable which consumes some Mana from the player while crafting. I added the Mana as an ExtendedProperty a while ago. Now I recognized that the Mana value of the container of the crafting GUI is only updated when I change something in the Slots (onCraftMatrixChange). But I want it to update every tick to update the crafting when the Player has regenerated enough Mana. How can I achieve this update feature? Which method do I have to override? http://i.imgur.com/wNvtGZw.png[/img] MODS and MODDING TUTORIALS
October 6, 201410 yr Heyho Guys! I created a special CraftingTable which consumes some Mana from the player while crafting. I added the Mana as an ExtendedProperty a while ago. Now I recognized that the Mana value of the container of the crafting GUI is only updated when I change something in the Slots (onCraftMatrixChange). But I want it to update every tick to update the crafting when the Player has regenerated enough Mana. How can I achieve this update feature? Which method do I have to override? I don't know about Those properties yet but... a container goes with a tileEntity. I think that updateEntity (which runs every tick) can check mana as often as you want. I may have misunderstood
October 6, 201410 yr Author Of course the TileEntity can check for the Mana but I can't get the container from the TE. I need to update the Container. http://i.imgur.com/wNvtGZw.png[/img] MODS and MODDING TUTORIALS
October 6, 201410 yr Of course the TileEntity can check for the Mana but I can't get the container from the TE. I need to update the Container. So, you mean, your craftting does not show any results unless you got enough mana? and you want that the result appears when the player gets enough mana, isn't it?
October 6, 201410 yr Well you totally got me there... only trick i imagine right now is to make the TileEntity pick up an ItemStack, set it to null and put it back in the grid the next tick once every few ticks automatically. I don't know if that is able to fire onCraftMatrixChanged. Kind of derpy but if it works...
October 6, 201410 yr Author Yeah, this could work but I found another solution: When the Container is created it adds itself to a list in the TE. When onContainerClosed is called, it removes itself. While containers are in the list, the te fires a newly created update method. This also works in multiplayer http://i.imgur.com/wNvtGZw.png[/img] MODS and MODDING TUTORIALS
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