Posted October 6, 201410 yr I am working on making a lamp running on gas, I got 1 for it being inactive that has no light level, and I got 1 for when it is on with light level. But when it renders I get no light spreading, I have checked it so it says "Light level 15" package aerosteam.blocks; import aerosteam.AeroSteam; import aerosteam.items.ItemsAS; import aerosteam.tileentity.TileEntityFirePlace; import aerosteam.tileentity.TileEntityGasLamp; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.block.ITileEntityProvider; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.texture.IIconRegister; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Blocks; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.MovingObjectPosition; import net.minecraft.util.Vec3; import net.minecraft.world.World; import static net.minecraftforge.common.util.ForgeDirection.*; public class DeviceGasLamp extends Block implements ITileEntityProvider { private static final String __OBFID = "CL_00000325"; public boolean isActive; private static boolean keepInventory; public DeviceGasLamp(boolean active) { super(Material.circuits); this.setTickRandomly(true); System.out.println("state is: " + active); if (active){ this.setLightLevel(1F); System.out.println("light1"); } if (!active){ this.setCreativeTab(AeroSteam.aeroTab); }else{ this.setLightLevel(1F); this.setCreativeTab(AeroSteam.aeroTab); System.out.println("light2"); } this.isActive=active; System.out.println("light at: " + this.getLightValue()); } public boolean isOpaqueCube() { return false; } /** * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc) */ public boolean renderAsNormalBlock() { return false; } public void ChangeState(World world, int x, int y, int z, boolean state){ int i=world.getBlockMetadata(x, y, z); if (!world.isRemote) System.out.println("Gas lamp changed state to " + state); TileEntity entity = world.getTileEntity(x, y, z); keepInventory=true; if(state){ world.setBlock(x,y,z,BlocksAS.deviceGasLampactive); }else{ world.setBlock(x,y,z,BlocksAS.deviceGasLampidle); } keepInventory=false; world.setBlockMetadataWithNotify(x, y, z, i, 3); if(entity != null){ entity.validate(); world.setTileEntity(x, y, z, entity); } } /** * The type of render function that is called for this block */ public int getRenderType() { return -2; } public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int side, float hitX, float hitY, float hitZ){ if (player.getHeldItem() != null){ if (player.getHeldItem().getItem() == ItemsAS.toolWrench){ if (!world.isRemote) System.out.println("light measurement: " + this.getLightValue()); } } return true; } @Override public TileEntity createNewTileEntity(World p_149915_1_, int p_149915_2_) { return new TileEntityGasLamp(); } @SideOnly(Side.CLIENT) public void registerBlockIcons(IIconRegister iconregister){ this.blockIcon = iconregister.registerIcon(AeroSteam.MODID + ":" + "GasLamp"); } @SideOnly(Side.CLIENT) public void randomDisplayTick(World p_149734_1_, int p_149734_2_, int p_149734_3_, int p_149734_4_, Random p_149734_5_) { if (this.isActive){ double d0 = (double)((float)p_149734_2_ + 0.5F); double d1 = (double)((float)p_149734_3_ + 0.7F); double d2 = (double)((float)p_149734_4_ + 0.5F); double d3 = 0.2199999988079071D; double d4 = 0.27000001072883606D; p_149734_1_.spawnParticle("smoke", d0, d1, d2+0.1F, 0.0D, 0.0D, 0.0D); p_149734_1_.spawnParticle("smoke", d0, d1, d2, 0.0D, 0.0D, 0.0D); p_149734_1_.spawnParticle("flame", d0, d1, d2, 0.0D, 0.0D, 0.0D); p_149734_1_.spawnParticle("flame", d0, d1-0.15F, d2, 0.0D, 0.0D, 0.0D); } } }
October 6, 201410 yr Hi Are you sure you're placing BlocksAS.deviceGasLampactive in the world, and are you sure that you created deviceGasLampactive with true in the constructor? I'd suggest you comment out all that switching logic first off and just try to create a block with light level 15. If that doesn't work, there's a bigger problem somewhere BTW delete this - private static final String __OBFID = "CL_00000325"; it is used by the (de)obfuscation process for vanilla blocks only and will cause you problems if you include it in your own classes. -TGG
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