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Something like this works for me.  Since this contains file IO you'll have to add some try/catch exception handling:

			readIn = new BufferedReader(new InputStreamReader(getClass().getClassLoader()
				.getResourceAsStream("assets/my_mod/my_folder/myFile.txt"), "UTF-8"));
	    firstInteger = Integer.valueOf(readIn.readLine());

 

With this, I'm reading a text file.  You'd of course change the my_mod, my_folder, and myFile.txt to match your own assets directory and filename.

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

If you want to use that code Jabelar posted with a ResourceLocation, you can use

ResourceLocation#getResourceDomain()

in place of

my_mod

, and

ResourceLocation#getResourcePath()

in place of

my_folder/myFile.txt

.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

The resource manager stuff is good, except it assumes that the "asset" file you want is only to be available on the client side (IResource is client only).  For textures and sounds that is probably fine, but for example I put custom text files for things like structure generation into my assets and need them on the server side.

 

I think my original "standard Java" answer is the more general answer for reading a file you happen to put in the JAR.

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

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