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[SOLVED] Container not working unless you open the gui.


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Posted

I got a TileEntity that has also a Container and a Gui.

 

That said, it has only one slot and i write the contents to NBT and also read it.

 

When i put the itemstack inside all works perfectly. But when i log out and relog in, the server seems to be working fine (things are happening) but the client is not recognising the item inside unless i open the gui. Then all the animations that depend on that item can trigger after that.

 

Anything i missed? Packets? Sever or client only things? "!world.isRemote"?

 

EDIT: this is the TileEntityCode. I'll explain a bit.

 

public class TileEntityBatReceptacle extends TileEntityMachine implements
	IInventory {
public ItemStack item;

public float BatRotation = 0.0F;
public Block[] bottomBlocks = new Block[9];
public boolean[] bottomBlocksValid = new boolean[9];
public boolean charge;

public TileEntityBatReceptacle() {
	EnergyAmount = 0;
	charge = true;
}

@Override
public void writeToNBT(NBTTagCompound compound) {

	NBTTagList items = new NBTTagList();

	for (int i = 0; i < getSizeInventory(); i++) {

		ItemStack stack = getStackInSlot(i);

		if (stack != null) {
			NBTTagCompound item = new NBTTagCompound();
			item.setByte("Slot", (byte) i);
			stack.writeToNBT(item);
			items.appendTag(item);

		}

	}
	compound.setTag("Items", items);
	compound.setFloat("rotaion", BatRotation);
	compound.setBoolean("charge", charge);

	super.writeToNBT(compound);

}

@Override
public void readFromNBT(NBTTagCompound compound) {

	super.readFromNBT(compound);

	NBTTagList items = compound.getTagList("Items", 10);

	for (int i = 0; i < items.tagCount(); i++) {
		NBTTagCompound item = items.getCompoundTagAt(i);
		int slot = item.getByte("Slot");

		if (slot >= 0 && slot < getSizeInventory()) {
			setInventorySlotContents(slot,
					ItemStack.loadItemStackFromNBT(item));
		}

	}

	BatRotation = compound.getFloat("rotation");
	charge = compound.getBoolean("charge");

}

public void updateEntity() {

	for (int i = 0; i < bottomBlocksValid.length; i++) {
		bottomBlocksValid[i] = false;
	}
	charge = true;
	/**
	 * SE ENCARGA DE OBTENER EL NIVEL DE ENERGÍA DE LA BATERÍA E IGUALARLO
	 * AL DEL RECEPTÁCULO.
	 */

	ItemStack battery = getStackInSlot(0);

	if (battery != null) {
		if (battery.getItem() == AncientCraft.ItemCorruptBattery) {
			NBTTagCompound compound = battery.getTagCompound();

			EnergyAmount = compound.getInteger("EnergyAmount");
		} else {
			EnergyAmount = 0;
		}
	} else {
		EnergyAmount = 0;
	}

	/**
	 * SE ENCARGA DE INCREMENTAR LA CARGA DE LA BATERÍA CUANDO HAY UN
	 * ALIONITEORE DEBAJO Y EL CONSTRUCTO NECESARIO
	 */
	for (int i = 0; i < 3; i++) {
		for (int j = 0; j < 3; j++) {
			bottomBlocks[i * 3 + j] = worldObj.getBlock(xCoord - 1 + i,
					yCoord - 1, zCoord - 1 + j);
			if (bottomBlocks[i * 3 + j] == AncientCraft.AlionOreShell
					&& i * 3 + j != 4) {
				bottomBlocksValid[i * 3 + j] = true;

			} else if (bottomBlocks[i * 3 + j] == AncientCraft.AlioniteOre
					&& i * 3 + j == 4) {
				bottomBlocksValid[i * 3 + j] = true;
			}
		}
	}

	for (int i = 0; i < 9; i++) {
		if (bottomBlocksValid[i] == false) {
			charge = false;
		}
	}

	if (charge == true) {
		if (battery != null) {
			if (battery.getItem() == AncientCraft.ItemCorruptBattery) {

				NBTTagCompound compound = battery.getTagCompound();

				if (compound != null) {
					if (EnergyAmount < Reference.MAX_BATTERY_LEVEL) {
						compound.setInteger("EnergyAmount",
								EnergyAmount + 1);
					}
				}
			}
		}
	}

	/**
	 * rotación de la bartía en el renderizado.
	 */
	if (!worldObj.isRemote) {

	} else {
		BatRotation += 0.05F;
	}

}

public float getBatRotation() {

	return BatRotation;
}

/**
 * Funciones que gestionan los objetos.
 */

@Override
public int getSizeInventory() {

	return 1;
}

@Override
public ItemStack getStackInSlot(int i) {

	return item;
}

@Override
public ItemStack decrStackSize(int i, int count) {

	ItemStack itemstack = getStackInSlot(i);

	if (itemstack != null) {
		if (count >= itemstack.stackSize) {
			setInventorySlotContents(i, null);

		} else {
			itemstack = itemstack.splitStack(count);

		}
	}

	markDirty();

	return itemstack;
}

@Override
public ItemStack getStackInSlotOnClosing(int i) {

	ItemStack item = getStackInSlot(i);

	setInventorySlotContents(i, null);

	markDirty();

	return item;

}

@Override
public void setInventorySlotContents(int i, ItemStack itemstack) {

	item = itemstack;

	if (itemstack != null) {
		if (item.stackSize > getInventoryStackLimit()) {
			item.stackSize = getInventoryStackLimit();
		}

	}

	markDirty();
}

@Override
public String getInventoryName() {

	return null;
}

@Override
public boolean hasCustomInventoryName() {

	return false;
}

@Override
public int getInventoryStackLimit() {

	return 1;
}

@Override
public boolean isUseableByPlayer(EntityPlayer player) {
	return player.getDistanceSq(xCoord, yCoord, zCoord) <= 64;
}

@Override
public void openInventory() {

}

@Override
public void closeInventory() {

}

@Override
public boolean isItemValidForSlot(int slotn, ItemStack itemStack) {
	return true;
}
}

 

Posted

People recommended S35PacketUpdateTileEntity.

 

Look at TileEntityFlowerPot@getDescriptionPacket for example.

 

Okay! thanks! gonna explore that.

Posted

SOLVED

 

Thank you very much.

 

This is what i added to the TileEntity:

 

public Packet getDescriptionPacket() {
	NBTTagCompound nbttagcompound = new NBTTagCompound();
	this.writeToNBT(nbttagcompound);
	return new S35PacketUpdateTileEntity(this.xCoord, this.yCoord,
			this.zCoord, 5, nbttagcompound);
}

public void onDataPacket(NetworkManager net,
		S35PacketUpdateTileEntity packet) {

	readFromNBT(packet.func_148857_g());
}

 

:D

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