Posted October 14, 201410 yr So, I am trying to add an armor slot for shields in my mod, I have searched google for it, and wasn't able to find it. Is there a EnumHelper routine I can use to declare one? Or do I have to do it some other way? If someone could help, thar'd be great . There's 10 types of people in this world; Those that understand binary and those that don't.
October 16, 201410 yr Well, it isn't as easy as just doing that, first of all you need to make a new render for the inventory GUI, add detection, and a save/load spot on the player for this to work. if you want the easy way, you could make the Hotbar the shield slot, whenever you have a shield in the hotbar, it could equip it on the player.
October 16, 201410 yr A difficult but superior solution would be hooking into the effects, rendering, and gui with ASM I think its my java of the variables.
October 17, 201410 yr Author if you want the easy way, you could make the Hotbar the shield slot, whenever you have a shield in the hotbar, it could equip it on the player. How would I go about doing this? There's 10 types of people in this world; Those that understand binary and those that don't.
October 17, 201410 yr You shouldn't use ASM unless it's impossible accomplish what you want to do without it. You can modify the player's inventory using events and IExtendedEntityProperties. Look at Baubles' (an API that adds inventory slots) source code here. Check out my mod, Realms of Chaos, here. If I helped you, be sure to press the "Thank You" button!
October 17, 201410 yr Author You shouldn't use ASM unless it's impossible accomplish what you want to do without it. You can modify the player's inventory using events and IExtendedEntityProperties. Look at Baubles' (an API that adds inventory slots) source code here. Thanks! This really helped . There's 10 types of people in this world; Those that understand binary and those that don't.
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