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Posted

I just finished working thorough a tutorial and trying a few things out for my self on making a dual-input machine.

 

It works just fine but it has a problem I seem to be unable to fix.

 

 

I can put items into it, and after combining one set of items it changes the block face back to its inactive state even if it has more to process(it continues to process)

 

Here is the,

 

blockclass:

 

 

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tileentityclass:

 

 

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i'm pretty sure the slots thing is related to isItemValidForSlot but I can't wrap my head around how I would fix it.

I'm not trying to be rude it just comes out that way sometimes.

I'm here to try and learn as much as I can, won't you join me?

Posted

I managed to fix my slot problem. :)

 

But I'm still having trouble with the block states changes. I've tried a few different things but nothing has worked as of yet.

 

Does anyone have any ideas?

I'm not trying to be rude it just comes out that way sometimes.

I'm here to try and learn as much as I can, won't you join me?

Posted

Any help on this would be appreciated.

I'm not trying to be rude it just comes out that way sometimes.

I'm here to try and learn as much as I can, won't you join me?

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