Jump to content

[1.7.10][KINDA-SOLVED] Player Log Out events.


Ernio

Recommended Posts

While PlayerEvent.PlayerLoggedInEvent registered with:

	FMLCommonHandler.instance().bus().register(new EventPlayerLoad());

 

works just fine on both SP and MP when you/someone logs in, the PlayerEvent.PlayerLoggedOutEvent is never launched when on SP. It is only called on dedicated server when someone logs out.

 

My mod needs to make a setNull to few layers in my own playerMap for GC to collect them, if I won't do it, the data for player with given UUID will still exist even if I create a totally new SP world, and will likely copy from my world1/playerdata/player.mod  to world2/playerdata/player.mod after first autoSave.

 

If PlayerLoggedOutEvent works only for MP servers, that will give me at  least half of results, now - how do I make that happen on SP?

1.7.10 is no longer supported by forge, you are on your own.

Link to comment
Share on other sites

Anyone? If something is not clear please ask.

 

To reassure - PlayerLoggedOutEvent is NOT launched when you quit Singleplayer world, but ONLY by dedicated server (server.jar).

 

I need similar event that will launch on SP.

1.7.10 is no longer supported by forge, you are on your own.

Link to comment
Share on other sites

Why do you have your own "PlayerMap"?

private static Map<UUID, ExtendedPlayer> playerMap = new WeakHashMap<UUID, ExtendedPlayer>();

 

EP object holds mod's virtually loaded data. The data itself has a very nice manager that only loads necessary parts (e.g player LevelHistory would be loaded only if you would like to reconstruct player, and would presist just for time to: Convert history to actual final product (adding-up all level changes into one final PlayerStats object), call SyncManager that will sent new PlayerStats to everyPlayer that needs them to be updated).

 

Anyway - it's all fancy stuff from my API.

 

Why do you have your own files that you save to?

 

I am using .json and in future will be using json -> mySQL converting (which will not be in minecarft, but as a other program running on dedic server that will translate changes in .json and put them in SQL.

 

So again - When you logout from dedicated server, it's all being nicely disposed from both Client and Server, but when on SP, I guess I'll have to do it with World unload event (thanks shieldbug1) + if(client). Was Trying FML event that occurs when virtual server is shut down but game crashes with preinit (something with registration).

 

And last but not least - I don't like IEEP and my own handling took me few hours to write and has much better memory/data handling (for this particular API).

 

 

Oh and ofc. solution:

 

 

Registration:

 

FMLCommonHandler.instance().bus().register(new EventPlayer());
MinecraftForge.EVENT_BUS.register(new EventWorld());

 

EventPlayer:

@SubscribeEvent
public void playerLoggedOutEvent (PlayerEvent.PlayerLoggedOutEvent event)
{
//Called only when running dedicated server and player logs out. Never called on client-side.
	Side side = FMLCommonHandler.instance().getEffectiveSide();
	if (side == Side.SERVER)
	{
		//I am not sure but seems like in my situation this if statement above is unnecesary since the event itself is alredy called only on dedicated server. Added it just "in case".
	}
}

 

WorldEvent:

@SubscribeEvent
public void unloadingWorld (WorldEvent.Unload event)
{
//Called on both client and/or dedicated server.
	Side side = FMLCommonHandler.instance().getEffectiveSide();
	if (side == Side.CLIENT)
	{
		//Called only if you go into SP world, then quit, world is unloaded.
	}
}

 

P.S - no idea how it works on Localhost, probably works fine (I never really launched localhost in MC).

 

 

 

1.7.10 is no longer supported by forge, you are on your own.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • The mod I'm working on is in 1.19.2. The portal works correctly in Intellij but when I publish the jar, put it in the mods folder of the game it crashes with the following error whenever any entity collides with it: java.lang.IllegalAccessError: class com.github.warrentode.turtleblockacademy.blocks.TBAMiningPortalBlock tried to access protected field net.minecraft.world.entity.Entity.f_19819_ (com.github.warrentode.turtleblockacademy.blocks.TBAMiningPortalBlock is in module [email protected] of loader 'TRANSFORMER' @16c5b50a; net.minecraft.world.entity.Entity is in module [email protected] of loader 'TRANSFORMER' @16c5b50a)     at com.github.warrentode.turtleblockacademy.blocks.TBAMiningPortalBlock.m_7892_(TBAMiningPortalBlock.java:124) ~[turtleblockacademy-2024.2025-1.0.0.jar%23572!/:2024.2025-1.0.0] {re:classloading} The thing is, I have Entity.f_19819_ in my accessTransformer.cfg file in this line: public net.minecraft.world.entity.Entity f_19819_ # portalEntrancePos So what do I need to do to fix this error?
    • It will be about medeaival times
    • the mods are crashing and I'm not sure why so heres everything  crash log https://pastebin.com/RxLKbMNR  L2 Library (12library) has failed to load correctly java.lang.NoClassDefFoundError: org/antarcticgardens/newage/content/energiser/EnergiserBlock L2 Screen Tracker (12screentracker) has failed to load correctly java.lang.NoClassDefFoundError: Could not initialize class dev.xkmc.12library.base.L2Registrate Create: Interiors (interiors) has failed to load correctly java.lang.NoClassDefFoundError: Could not initialize class com.tterrag.registrate.AbstractRegistrate L2 Damage Tracker (12damagetracker) has failed to load correctly java.lang.NoClassDefFoundError: Could not initialize class dev.xkmc.l2library.base.L2Registrate Create Enchantment Industry (create_enchantment_industry) has failed to load correctly java.lang.NoClassDefFoundError: Could not initialize class com.simibubi.create.foundation.data.Createfiegistrate Create Crafts & Additions (createaddition) has failed to load correctly java.lang.NoClassDefFoundError: Could not initialize class com.simibubi.create.foundation.data.CreateRegistrate Create Slice & Dice (sliceanddice) has failed to load correctly java.lang.NoClassDefFoundError: Could not initialize class com.simibubi.create.foundation.data.CreateRegistrate L2 Tabs (12tabs) has failed to load correctly java.lang.NoClassDefFoundError: Could not initialize class dev.xkmc.l2library.base.L2Registrate Modular Golems (modulargolems) has failed to load correctly java.lang.NoClassDefFoundError: Could not initialize class dev.xkmc.l2library.base.L2Registrate Create: Steam 'n' FRails (railways) has failed to load correctly java.lang.NoClassDefFoundError : Could not initialize class com.simibubi.create.foundation.data.Createfregistrate Cuisine Delight (cuisinedelight) has failed to load correctly java.lang.NoClassDefFoundError: Could not initialize class dev.xkmc.12library.base.L2Registrate Create (create) has failed to load correctly java.lang.NoClassDefFoundError: Could not initialize class com.simibubi.create.Create Guardian Beam Defense (creategbd) has failed to load correctly java.lang.NoClassDefFoundError: Could not initialize class com.simibubi.create.foundation.data.CreateRegistrate L2 Item Selector (12itemselector) has failed to load correctly java.lang.NoClassDefFoundError: Could not initialize class dev.xkmc.l2library.base.L2Registrate
    • hey there, I have been using Forge for years without any problems, but for some time now I have been getting this error message when I click on “Installer” under the downloads. This happens on all versions. I have tried various things but have not gotten any results. If anyone has a solution, I would be very grateful!
    • I don't have mcreator installed.
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.