Posted October 19, 201410 yr Forgive me if this is a stupid question, but I'm a relatively new modder and have been scouring the internet for answers to no avail. My question is: I would like to use a tool for crafting, say, a saw, to "cut" an item into two: GameRegistry.addRecipe(new Itemstack(StoneSlab, 2), new Object[]{ "S" "B" 'S', Saw, 'B', Block.Stone )}; This code outputs the slabs, but consumes the saw in the process. Assuming the saw has been created as a tool with durability, I would like to output the stone slabs, along with the saw with remaining uses = previous remaining uses - 1
October 20, 201410 yr Add the stub "setContainerItem(Item)" inside you main class under the pre-initialization event. Should look like this: Saw = new Saw().setContainerItem(ITEM); There's 10 types of people in this world; Those that understand binary and those that don't.
October 20, 201410 yr Author Add the stub "setContainerItem(Item)" inside you main class under the pre-initialization event. Should look like this: Saw = new Saw().setContainerItem(ITEM); It worked! Thanks so much!
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