BourgeoisArab Posted October 25, 2014 Posted October 25, 2014 I am trying to make a custom cauldron and working out how to make it store water properly. I have it filling and emptying, but if it's filled, and I log out and then log in, it isn't filled anymore. I think it has something to do with my readFromNBT method, but I'm not sure. Can anyone point out where I went wrong? Here is my Tile Entity class for it: package jakoubeck503.alchemicalinstillation.common.tileentity; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.tileentity.TileEntity; import net.minecraftforge.common.util.ForgeDirection; import net.minecraftforge.fluids.Fluid; import net.minecraftforge.fluids.FluidContainerRegistry; import net.minecraftforge.fluids.FluidEvent; import net.minecraftforge.fluids.FluidRegistry; import net.minecraftforge.fluids.FluidStack; import net.minecraftforge.fluids.FluidTank; import net.minecraftforge.fluids.FluidTankInfo; import net.minecraftforge.fluids.IFluidHandler; import net.minecraftforge.fluids.IFluidTank; public class TEBrewingCauldron extends TileEntity implements IFluidTank, IFluidHandler { private FluidTank tank = new FluidTank(FluidContainerRegistry.BUCKET_VOLUME); private boolean boiling = false; public TEBrewingCauldron() { System.out.println("Creating a new tile entity..."); } public void setBoiling(boolean par1) { this.boiling = par1; System.out.println("Cauldron " + (this.boiling==true ? "is" : "isn't") + " boiling!"); } public boolean getBoiling() { return this.boiling; } public boolean isFillable() { if (tank.getFluid()!=null) { if (tank.getFluid().getFluid()==FluidRegistry.WATER && tank.getFluidAmount()<FluidContainerRegistry.BUCKET_VOLUME){ return true; } else return false; } else return true; } @Override public void readFromNBT(NBTTagCompound nbt) { System.out.println("Reading from NBT..."); super.readFromNBT(nbt); if (!nbt.hasKey("Empty")) { FluidStack fluid = this.tank.getFluid().loadFluidStackFromNBT(nbt); System.out.println(fluid.amount + "mB of " + fluid.getFluid()); if (fluid!=null) { this.tank.setFluid(fluid); } } if (tank.getFluid().getFluid()!=FluidRegistry.WATER){ System.out.println("ERROR! Not equal to water..."); } } @Override public void writeToNBT(NBTTagCompound nbt) { System.out.println("Writing to NBT..."); super.writeToNBT(nbt); if (tank.getFluid()!=null) { tank.getFluid().writeToNBT(nbt); } else { nbt.setString("Empty", ""); } } @Override public FluidStack getFluid() { return tank.getFluid(); } @Override public int getFluidAmount() { if (tank.getFluid()==null) { return 0; } else return tank.getFluidAmount(); } @Override public int getCapacity() { return tank.getCapacity(); } @Override public FluidTankInfo getInfo() { return tank.getInfo(); } @Override public int fill(ForgeDirection from, FluidStack resource, boolean doFill) { // TODO Auto-generated method stub return tank.fill(resource, doFill); } @Override public FluidStack drain(ForgeDirection from, FluidStack resource, boolean doDrain) { // TODO Auto-generated method stub return null; } @Override public FluidStack drain(ForgeDirection from, int maxDrain, boolean doDrain) { // TODO Auto-generated method stub return null; } @Override public boolean canFill(ForgeDirection from, Fluid fluid) { // TODO Auto-generated method stub return false; } @Override public boolean canDrain(ForgeDirection from, Fluid fluid) { // TODO Auto-generated method stub return false; } @Override public FluidTankInfo[] getTankInfo(ForgeDirection from) { // TODO Auto-generated method stub return null; } private void setFluid(FluidStack f) { this.tank.setFluid(f); } @Override public int fill(FluidStack resource, boolean doFill) { return tank.fill(resource, doFill); } @Override public FluidStack drain(int maxDrain, boolean doDrain) { return tank.drain(maxDrain, doDrain); } } Quote
superninjaman45 Posted October 25, 2014 Posted October 25, 2014 Now, I am not the best with NBT but I think I see a problem. Your are using the key Empty a bit oddly. Imagine this situation. 1. You place a cauldron down. It is empty. 2. writeToNBT gets called. Since the tank is empty, "Empty" gets set a value nbt.setString("Empty", ""); 3. You put water in, writeToNBT gets called again. 4. Quit the world and log back in. 5. readFromNBT runs. Here is the problem. On the first if statement it checks if the key "Empty" exists. It does! You set it earlier, it hasn't been removed in any way. Because it exists the rest of the code between the brackets is ignored. Fluid never gets set. NOTE: I could be COMPLETELY wrong. However this feels right to me. i recommend you change the Empty key completely. Maybe to some kind of boolean? Not too familiar with NBT so you'll have to figure it out. Good Luck Quote An average guy who mods Minecraft. If you need help and are willing to use your brain, don't be afraid to ask. Also, check out the Unofficial Minecraft Coder Pack (MCP) Prerelease Center for the latest from the MCP Team! Was I helpful? Leave some karma/thanks!
BourgeoisArab Posted October 25, 2014 Author Posted October 25, 2014 I've tried to do it the way it is in TileFluidHandler, but still it doesn't work. Does that mean the problem is elsewhere? Like my cauldron block class: package jakoubeck503.alchemicalinstillation.common.block; import jakoubeck503.alchemicalinstillation.AlchemicalInstillation; import jakoubeck503.alchemicalinstillation.common.tileentity.TEBrewingCauldron; import java.util.List; import net.minecraft.block.BlockContainer; import net.minecraft.block.material.Material; import net.minecraft.entity.Entity; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Blocks; import net.minecraft.init.Items; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.IIcon; import net.minecraft.world.World; import net.minecraftforge.common.util.ForgeDirection; import net.minecraftforge.fluids.FluidContainerRegistry; import net.minecraftforge.fluids.FluidRegistry; import net.minecraftforge.fluids.FluidStack; import cpw.mods.fml.common.eventhandler.SubscribeEvent; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; public class BlockBrewingCauldron extends BlockContainer { @SideOnly(Side.CLIENT) private IIcon iicon; public BlockBrewingCauldron() { super(Material.iron); setCreativeTab(AlchemicalInstillation.tabAlchemicalInstillation); this.setBlockName("blockBrewingCauldron"); this.setBlockTextureName(AlchemicalInstillation.modid + ":" + "brewingCauldron_side"); this.setHardness(1.0F); this.setResistance(2.0F); } public TileEntity createNewTileEntity(World world, int i1) { return new TEBrewingCauldron(); } public TileEntity getTileEntity(World world, int x, int y, int z) { return world.getTileEntity(x, y, z); } public void setBlockBoundsForItemRender() { this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F); } public boolean isOpaqueCube() { return false; } public int getRenderType() { return -1; } public boolean renderAsNormalBlock() { return false; } public void addCollisionBoxesToList(World world, int x, int y, int z, AxisAlignedBB axis, List list, Entity entity) { this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.3125F, 1.0F); super.addCollisionBoxesToList(world, x, y, z, axis, list, entity); float f = 0.125F; this.setBlockBounds(0.0F, 0.0F, 0.0F, f, 1.0F, 1.0F); super.addCollisionBoxesToList(world, x, y, z, axis, list, entity); this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, f); super.addCollisionBoxesToList(world, x, y, z, axis, list, entity); this.setBlockBounds(1.0F - f, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F); super.addCollisionBoxesToList(world, x, y, z, axis, list, entity); this.setBlockBounds(0.0F, 0.0F, 1.0F - f, 1.0F, 1.0F, 1.0F); super.addCollisionBoxesToList(world, x, y, z, axis, list, entity); this.setBlockBoundsForItemRender(); } @Override @SubscribeEvent public boolean onBlockEventReceived(World world, int x, int y, int z, int something, int different) { System.out.println("BLOCK CHANGE!!!"); if (world.getBlock(x, y - 1, z)==Blocks.fire || world.getBlock(x, y - 1, z)==Blocks.lava) { System.out.println("LAVA AND FIRE!!!"); TEBrewingCauldron entity = (TEBrewingCauldron) world.getTileEntity(x, y, z); entity.setBoiling(true); return true; } else return false; } @Override public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int par6, float par7, float par8, float par9) { TEBrewingCauldron tileEntity = (TEBrewingCauldron) world.getTileEntity(x, y, z); if (tileEntity==null || player.isSneaking()) { return false; } ItemStack heldItem = player.getCurrentEquippedItem(); if (heldItem!=null) { if (heldItem.getItem()==Items.water_bucket) { if (tileEntity.isFillable()) { tileEntity.fill(ForgeDirection.UP, new FluidStack(FluidRegistry.WATER, FluidContainerRegistry.BUCKET_VOLUME), true); if (!player.capabilities.isCreativeMode) player.inventory.setInventorySlotContents(player.inventory.currentItem, new ItemStack(Items.bucket)); } return true; } if (heldItem.getItem()==Items.glass_bottle && tileEntity.getFluidAmount()>=333){ tileEntity.drain(ForgeDirection.UP, 333, true); if (!player.capabilities.isCreativeMode) player.inventory.setInventorySlotContents(player.inventory.currentItem, FluidContainerRegistry.fillFluidContainer( FluidRegistry.getFluidStack(FluidRegistry.WATER.getName(), 333), FluidContainerRegistry.EMPTY_BOTTLE)); return true; } if (heldItem.getItem()==Items.bucket && tileEntity.getFluidAmount()>=FluidContainerRegistry.BUCKET_VOLUME){ tileEntity.drain(ForgeDirection.UP, FluidContainerRegistry.BUCKET_VOLUME, true); if (!player.capabilities.isCreativeMode) player.inventory.setInventorySlotContents(player.inventory.currentItem, FluidContainerRegistry.fillFluidContainer( FluidRegistry.getFluidStack(FluidRegistry.WATER.getName(), FluidContainerRegistry.BUCKET_VOLUME), FluidContainerRegistry.EMPTY_BUCKET)); return true; } } return false; } } Quote
brandon3055 Posted October 25, 2014 Posted October 25, 2014 The problem is when the tile is unloaded and reloaded the nbt is only loaded on the server to fix this add the following methods to your tile. @Override public Packet getDescriptionPacket() { NBTTagCompound tagCompound = new NBTTagCompound(); writeToNBT(tagCompound); return new S35PacketUpdateTileEntity(this.xCoord, this.yCoord, this.zCoord, 1, tagCompound); } @Override public void onDataPacket(NetworkManager net, S35PacketUpdateTileEntity pkt) { readFromNBT(pkt.func_148857_g()); } they will read the nbt from the server and send it to the client. they are called every time the tile is loaded or the block is updated. Quote I am the author of Draconic Evolution
BourgeoisArab Posted October 26, 2014 Author Posted October 26, 2014 I've only been testing this in single-player so far, so this didn't even occur to me. However it still doesn't solve anything. Quote
gcewing Posted October 27, 2014 Posted October 27, 2014 You need to all markDirty() whenever something in your tile entity changes, so that it will be written out when the world is saved. Also, you need to implement getDescriptionPacket() and onDescriptionPacket() even for a single-player environment. There is still a server and a client in single player (they just exist in the same process) and they need to be kept in sync. Quote
BourgeoisArab Posted October 31, 2014 Author Posted October 31, 2014 I am positively flummoxed now. I've marked the tile entity dirty and added this piece of code: @Override public void updateEntity() { System.out.println(this.getFluidAmount() + "mB"); } When I place the cauldron down, it prints out "0mB" continuously, as expected. When I fill it, again it continuously prints "1000mB". However if leave it full and re-log, the console does this (if I leave the cauldron empty, it's normal after re-logging): 0mB 0mB 0mB 1000mB 0mB 1000mB 0mB 1000mB 0mB 1000mB 0mB 1000mB 0mB 1000mB 0mB 1000mB 0mB 1000mB 1000mB 0mB 1000mB 0mB 1000mB 0mB 1000mB 0mB 1000mB 0mB 1000mB 1000mB Does anybody have any explanation as to what is going on here? Quote
larsgerrits Posted October 31, 2014 Posted October 31, 2014 The readFromNBT() method only gets called on the server side. So the server knows the saved value (1000mB), but the client still has the default value (0mB). To solve this add the methods from brandon3055 post. Quote Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
BourgeoisArab Posted October 31, 2014 Author Posted October 31, 2014 I have added those. Does this mean the methods are wrong? Quote
yariplus Posted October 31, 2014 Posted October 31, 2014 Sounds like the block is not being updated with markDirty, try adding markBlockForUpdate Quote
BourgeoisArab Posted November 1, 2014 Author Posted November 1, 2014 I don't think updating the block is an issue, since I added this: @Override public boolean canUpdate() { return true; } Quote
BourgeoisArab Posted November 2, 2014 Author Posted November 2, 2014 OK. I'm not sure what I did differently from last time I tested it, but it works now! Thanks a lot, you guys. Quote
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