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Featured Replies

Posted

I have an item in using the minecraft sword model, and i want to move it so it will appear as shield.

and then i want to move it at x,y,z dimensions and rotate how i want.

 

Someone told me to use:

GL11.glTranslatef(x, y, z);

GL11.glRotatef(angle, x, y, z);

 

but i dont know how to enter them in my code.

 

Can anyone help me please?

This is my code without the imports:

 

 

 

 

@SuppressWarnings("unchecked")

public class mcreator_shields{

 

public mcreator_shields(){}

 

public static CreativeTabs ShieldTab = new CreativeTabs("ShieldTab") {

@SideOnly(Side.CLIENT)

public Item getTabIconItem(){

return Item.getItemFromBlock(Blocks.chest);

}

};

 

public static Item ItemShield001;

public static Item ItemShield002;

 

public static Object instance;

public void load(){

 

LanguageRegistry.instance().addStringLocalization("itemGroup.ShieldTab", "en_US", "Shields");

 

ItemShield001.setCreativeTab(ShieldTab);

ItemShield002.setCreativeTab(ShieldTab);

}

 

public void generateNether(World world, Random random, int chunkX, int chunkZ){}

public void generateSurface(World world, Random random, int chunkX, int chunkZ){}

public int addFuel(ItemStack fuel){return 0;}

public void serverLoad(FMLServerStartingEvent event){}

public void preInit(FMLPreInitializationEvent event){}

public void registerRenderers(){}

 

static{

ItemShield001 = (new Shield001(15801));ItemShield001.itemRegistry.addObject(15801, "ItemShield001", ItemShield001);

ItemShield002 = (new Shield002(15802));ItemShield002.itemRegistry.addObject(15802, "ItemShield002", ItemShield002);

}

 

static class Shield001 extends Item{public Shield001 (int par1){setMaxDamage(0);maxStackSize = 1;setUnlocalizedName("Shield001");setTextureName("0blisgr_Shield001_Icon");setFull3D();}}

static class Shield002 extends Item{public Shield002 (int par1){setMaxDamage(0);maxStackSize = 1;setUnlocalizedName("Shield002");setTextureName("0blisgr_Shield002_Icon");setFull3D();}}

 

}

 

 

 

 

Update to 1.7, and use an IItemRenderer or update to 1.8 and use the vanilla JSON models.

Check out my mod, Realms of Chaos, here.

 

If I helped you, be sure to press the "Thank You" button!

Then don't use MCreator; if you want to make a mod, learn Java.

Check out my mod, Realms of Chaos, here.

 

If I helped you, be sure to press the "Thank You" button!

  • Author

I cant learn java, i have to work almost all day.

If you can help me and want to do it, just do it and dont make fun with me.

I am too old and tired for this.

Don't use MCreator. Learn Java yourself. Else, don't *try* to mod.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

  • Author

Whatever guys. No help and to much blah blah blah.

Common behaviour of kids. The minecraft community is the worst and most unfriendly community around.

Its a pity...

Topic closed

Whatever guys. No help and to much blah blah blah.

Common behaviour of kids. The minecraft community is the worst and most unfriendly community around.

Its a pity...

Topic closed

Unfriendly because the community has to deal with self entitled, lazy narcissists like yourself who expect what they want to be handed to them on a little silver platter. If you "don't have the time" to learn java you need to find a hobby that actually feels like it's worth your time instead of expecting the community to bottle feed you the code that you need.

 

Oh and this is the Forge community.  Not a MCCreator community; not a Java or OpenGL school. You're in the wrong neighborhood.

I think its my java of the variables.

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