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Proper way to bind texture for IItemRenderer


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I tried this in the render method, the item "renders" but with no texture:

Minecraft.getMinecraft().renderEngine.bindTexture(new ResourceLocation("gammacraft","textures/models/TestTexture.png"));


also, it deleted all my mod's textures... :'(


please help

The proud(ish) developer of Ancients

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That looks like it should work. Have you checked that the pathname is correct?


Also, I'm not sure if I've ever tried switching textures inside an item renderer, although I can't think of any reason it shouldn't work.


Can you show us your whole renderItem method? There might be something else in there that's messing things up. OpenGL provides lots of ways to do that. :-)

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package com.example.gammacraft.ItemRenderers;

import org.lwjgl.opengl.GL11;

import assets.gammacraft.textures.models.ModelMiniJetEngine;
import assets.gammacraft.textures.models.TestItemModel;

import com.example.gammacraft.gammacraft;
import com.example.gammacraft.TileEntity.RotaryServoTileEntity;

import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.ItemRenderer;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
import net.minecraft.world.World;
import net.minecraftforge.client.IItemRenderer;

public class TestItemModelRenderer implements IItemRenderer {

public static TestItemModel model;

public TestItemModelRenderer() {
	this.model=new TestItemModel();

public boolean handleRenderType(ItemStack arg0, ItemRenderType arg1) {
	return true;

public void renderItem(ItemRenderType type, ItemStack itemstack, Object... arg2) {


        if(type == IItemRenderer.ItemRenderType.ENTITY)
        GL11.glTranslatef(-0.5F, 0.0F, -0.5F);

	this.model.render((Entity)null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);


public boolean shouldUseRenderHelper(ItemRenderType arg0, ItemStack arg1,ItemRendererHelper arg2) {
	return true;


The proud(ish) developer of Ancients

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