Posted October 28, 201410 yr Idk why my ore will not spawn package com.kingz101.ore; import java.util.Random; import com.kingz101.blocks.MBlocks; import net.minecraft.world.World; import net.minecraft.world.chunk.IChunkProvider; import net.minecraft.world.gen.feature.WorldGenMinable; import cpw.mods.fml.common.IWorldGenerator; public class SMOreGeneration implements IWorldGenerator { @Override public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider) { switch(world.provider.dimensionId) { case -1 : generateInNether(world,random, chunkX*16, chunkZ*16); break; case 0 : generateInOverworld(world,random, chunkX*16, chunkZ*16); break; case 1 : generateInEnd(world,random, chunkX*16, chunkZ*16); break; } } public void generateInEnd(World world, Random random, int x, int y) { } public void generateInOverworld(World world, Random random, int x, int z) { for(int i = 0; i < 16; i++) { int xcoord = x + random.nextInt(16); int ycoord = random.nextInt(256); int zcoord = z + random.nextInt(16); new WorldGenMinable(MBlocks.SMO, 4).generate(world, random, xcoord, ycoord, zcoord); } } public void generateInNether(World world, Random random, int x, int y) { } } ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- package com.kingz101.ore; import cpw.mods.fml.common.IWorldGenerator; import cpw.mods.fml.common.registry.GameRegistry; public class Ore { public static void mainRegistry() { defineOre(); IWorldGenerator SMOGen; } public static IWorldGenerator SMOGen; public static void defineOre() { SMOGen = new SMOreGeneration(); } } ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- MAINREG package com.kingz101.main; import com.kingz101.armor.Marmor; import com.kingz101.blocks.MBlocks; import com.kingz101.item.MItems; import com.kingz101.lib.RefStrings; import com.kingz101.ore.Ore; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.EventHandler; import cpw.mods.fml.common.SidedProxy; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.event.FMLPostInitializationEvent; import cpw.mods.fml.common.event.FMLPreInitializationEvent; @Mod(modid = RefStrings.MODID , name = RefStrings.NAME , version = RefStrings.VERSION) public class MainRegistry { @SidedProxy(clientSide = RefStrings.CLIENTSIDE , serverSide = RefStrings.SERVERSIDE) public static ServerProxy proxy; @EventHandler public static void PreLoad(FMLPreInitializationEvent PreEvent) { MItems.mainRegistry(); MBlocks.mainRegistry(); Ore.mainRegistry(); CraftingManager.mainRegistry(); proxy.registerRenderInfo () ; } @EventHandler public static void load(FMLInitializationEvent event) { } @EventHandler public static void PostLoad(FMLPostInitializationEvent PostEvent) { } }
October 28, 201410 yr I don't think you remembered to register your world generator You Only Live Once, So Win At Golf. Sorry for my English, I'm American.
October 28, 201410 yr No its not. All you did was define a variable. Check out my mod, Realms of Chaos, here. If I helped you, be sure to press the "Thank You" button!
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