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Spawning plants


daafganggdg

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Add this to you initializationEvent: "GameRegistry.registerWorldGenerator(new RPGGenerator(), 1);".

But use instead of my class a new class that implements IWorldGenerator.

If you have eclipse, you can use "add unimplement methods" to get the method you will have to use.

That method is called every time a new chunk is generated, I hope I have you told enough.

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Alright Thanks so far, but I get a crash :/

Dont know why it wont work, only thing im not too sure about is where to register my generator? (currently in my preInit)

There's my code :

 

public class PlantGenerator implements IWorldGenerator
{
@Override
public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider) {
	if(world.provider.dimensionId == 0) generateFlowers(world, random, chunkX*16, chunkZ*16);

}

private void generateFlowers(World world, Random random, int x, int z) {
	for(int i = 0; i < 3; i++){
	int xCoord = x + random.nextInt(16);
	int zCoord = z + random.nextInt(16);
	new WorldGenFlowers(Blocks.red_flower).generate(world, random, xCoord, world.getHeightValue(xCoord, zCoord), zCoord);
	}
}
}





public static PlantGenerator plantGene;
    public void preInit(FMLPreInitializationEvent event) {
	GameRegistry.registerWorldGenerator(plantGene, 0);
}

 

Crash:

 

 

java.lang.NullPointerException: at index 0
at com.google.common.collect.ObjectArrays.checkElementNotNull(ObjectArrays.java:240) ~[guava-15.0.jar:?]
at com.google.common.collect.ObjectArrays.checkElementsNotNull(ObjectArrays.java:231) ~[guava-15.0.jar:?]
at com.google.common.collect.ObjectArrays.checkElementsNotNull(ObjectArrays.java:226) ~[guava-15.0.jar:?]
at com.google.common.collect.ImmutableList.construct(ImmutableList.java:303) ~[guava-15.0.jar:?]
at com.google.common.collect.ImmutableList.copyOf(ImmutableList.java:258) ~[guava-15.0.jar:?]
at cpw.mods.fml.common.registry.GameRegistry.computeSortedGeneratorList(GameRegistry.java:120) ~[GameRegistry.class:?]
at cpw.mods.fml.common.registry.GameRegistry.generateWorld(GameRegistry.java:95) ~[GameRegistry.class:?]
at net.minecraft.world.gen.ChunkProviderServer.populate(ChunkProviderServer.java:310) ~[ChunkProviderServer.class:?]
at net.minecraft.world.chunk.Chunk.populateChunk(Chunk.java:1163) ~[Chunk.class:?]
at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:52) ~[ChunkIOProvider.class:?]
at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:12) ~[ChunkIOProvider.class:?]
at net.minecraftforge.common.util.AsynchronousExecutor$Task.finish(AsynchronousExecutor.java:189) ~[AsynchronousExecutor$Task.class:?]
at net.minecraftforge.common.util.AsynchronousExecutor.finishActive(AsynchronousExecutor.java:354) ~[AsynchronousExecutor.class:?]
at net.minecraftforge.common.chunkio.ChunkIOExecutor.tick(ChunkIOExecutor.java:30) ~[ChunkIOExecutor.class:?]
at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:657) ~[MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:608) ~[MinecraftServer.class:?]
at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:118) ~[integratedServer.class:?]
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:482) [MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:747) [MinecraftServer$2.class:?]

 

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