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[1.7.10] Make custom entity following the player (like a tamed wolf)

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How would I do that? I want the entity following all the time (until it dies).

  • Author

I think this class doesn't really help me because I don't have an EntityTameable.

Isn't there an other method in the world class? I found this in the World.class:

 

getPathEntityToEntity

 

I have no idea HOW and IF this works at all.

 

EDIT: Works fine for me this method! First parameter: EntityPlayer, Second parameter: the entity

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