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Changing Drops of Vanilla Mobs


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I have been trying to modify the drops of vanilla mobs, and I'm running into some difficulty.

The approach I am taking is to intercept LivingDropsEvent and then append my drops to the ArrayList there.


I know the drops ArrayList is event.drops, but it is a list of EntityItem objects.


The constructor for this takes a World as an argument. Is there a way to construct one from an ItemStack?


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