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[1.7.10][SOLVED] getHeldItem() in the my custom mob


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Posted

I'm trying to get my custom mob use an item in your hand ...

 

[spoiler=What I Tried]

public ItemStack getHeldItem()
     {
	 return heldItem;
     }

     private static final ItemStack heldItem = new ItemStack(ItemHandler.WandOfFire);

 

 

[spoiler=Model]

package rennancge.zanmagic.model;

import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.util.MathHelper;

public class ModelWizard extends ModelBase
{
  //fields
    ModelRenderer head;
    ModelRenderer body;
    ModelRenderer rightarm;
    ModelRenderer leftarm;
    ModelRenderer rightleg;
    ModelRenderer leftleg;
    int heldItemLeft;
    int heldItemRight;
  
  public ModelWizard()
  {
    textureWidth = 64;
    textureHeight = 32;
    
    heldItemLeft = 0;
        heldItemRight = 0;
    
      head = new ModelRenderer(this, 0, 0);
      head.addBox(-4F, -8F, -4F, 8, 8, ;
      head.setRotationPoint(0F, 0F, 0F);
      head.setTextureSize(64, 32);
      head.mirror = true;
      setRotation(head, 0F, 0F, 0F);
      body = new ModelRenderer(this, 16, 16);
      body.addBox(-4F, 0F, -2F, 8, 12, 4);
      body.setRotationPoint(0F, 0F, 0F);
      body.setTextureSize(64, 32);
      body.mirror = true;
      setRotation(body, 0F, 0F, 0F);
      rightarm = new ModelRenderer(this, 40, 16);
      rightarm.addBox(-3F, -2F, -2F, 3, 12, 4);
      rightarm.setRotationPoint(-4F, 2F, 0F);
      rightarm.setTextureSize(64, 32);
      rightarm.mirror = true;
      setRotation(rightarm, 0F, 0F, 0F);
      leftarm = new ModelRenderer(this, 40, 16);
      leftarm.addBox(-1F, -2F, -2F, 3, 12, 4);
      leftarm.setRotationPoint(5F, 2F, 0F);
      leftarm.setTextureSize(64, 32);
      leftarm.mirror = true;
      setRotation(leftarm, 0F, 0F, 0F);
      rightleg = new ModelRenderer(this, 0, 16);
      rightleg.addBox(-2F, 0F, -2F, 4, 12, 4);
      rightleg.setRotationPoint(-2F, 12F, 0F);
      rightleg.setTextureSize(64, 32);
      rightleg.mirror = true;
      setRotation(rightleg, 0F, 0F, 0F);
      leftleg = new ModelRenderer(this, 0, 16);
      leftleg.addBox(-2F, 0F, -2F, 4, 12, 4);
      leftleg.setRotationPoint(2F, 12F, 0F);
      leftleg.setTextureSize(64, 32);
      leftleg.mirror = true;
      setRotation(leftleg, 0F, 0F, 0F);
  }
  
  public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
  {
    super.render(entity, f, f1, f2, f3, f4, f5);
    setRotationAngles(f, f1, f2, f3, f4, f5, entity);
    head.render(f5);
    body.render(f5);
    rightarm.render(f5);
    leftarm.render(f5);
    rightleg.render(f5);
    leftleg.render(f5);
  }
  
  private void setRotation(ModelRenderer model, float x, float y, float z)
  {
    model.rotateAngleX = x;
    model.rotateAngleY = y;
    model.rotateAngleZ = z;
  }
  
  public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
  {
    super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
    
    this.rightarm.rotateAngleX = (MathHelper.cos(f * 0.6662F) * 1.4F * f1);
    this.leftarm.rotateAngleX = (MathHelper.cos(f * 0.6662F + 3.1415927F) * 1.4F * f1);
    this.rightleg.rotateAngleX = (MathHelper.cos(f * 0.6662F) * 1.4F * f1);
    this.leftleg.rotateAngleX = (MathHelper.cos(f * 0.6662F + 3.1415927F) * 1.4F * f1);
    
    if (heldItemLeft != 0)
    {
        leftarm.rotateAngleX = leftarm.rotateAngleX * 0.5F - 0.3141593F * (float)heldItemLeft;
    }
    if (heldItemRight != 0)
    {
        rightarm.rotateAngleX = rightarm.rotateAngleX * 0.5F - 0.3141593F * (float)heldItemRight;
    }
  }

}

 

Posted

What is your current result?  A screenshot could be helpful if you suspect that it is holding the item but it isn't rendering right.

You Only Live Once, So Win At Golf.

Sorry for my English, I'm American.

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