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[1.7.10] Incorrect Gui Rendering


artman41

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My gui appears fine. However, only the top-left part of my Gui is drawn. In the code, I specify the correct width and height of the image, so I'm at a loss as to what is doing it. Here is the code:

 

package com.artman41.pockets.gui;

import org.lwjgl.opengl.GL11;

import com.artman41.pockets.misc.Reference;

import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.GuiScreen;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.ResourceLocation;

public class Pocket1 extends GuiScreen{

ResourceLocation texture = new ResourceLocation(Reference.modID.toLowerCase(), "textures/gui/background.png");

public final int xSizeofTexture = 105, ySizeofTexture = 107;

public Pocket1(EntityPlayer player){

}

@Override
public void drawScreen(int x, int y, float f){
	drawDefaultBackground();

	GL11.glColor4f(1f, 1f, 1f, 1f);

	Minecraft.getMinecraft().getTextureManager().bindTexture(texture);

	int posX = (this.width - xSizeofTexture) / 2;
	int posY = (this.height - ySizeofTexture) / 2;

	drawTexturedModalRect(posX, posY, 0, 0, xSizeofTexture, ySizeofTexture);

	super.drawScreen(x, y, f);
}

@Override
public boolean doesGuiPauseGame(){
	return false;
}
}

 

And here is the image: m8843kv.png

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