oblisgr Posted November 11, 2014 Share Posted November 11, 2014 What this line actually does? Is there any difference haveing those icon.getMaxU() etc or having numbers? And why? Need code line explain please. Thanks ItemRenderer.renderItemIn2D(Tessellator.instance, icon.getMaxU(), icon.getMinV(), icon.getMinU(), icon.getMaxV(), icon.getIconWidth(), icon.getIconHeight(), 16F / 256F); Quote Link to comment Share on other sites More sharing options...
Romejanic Posted November 11, 2014 Share Posted November 11, 2014 Item and block textures are icons, because they are stitched onto a spritesheet at startup, reducing the required memory for texture storage. The Tessellator class uses U and V coordinates to render a texture. The U and V usually translate to the X and Y coordinates of the item texture on the spritesheet. If you are rendering a texture directly with Minecraft.renderEngine.bind(ResourceLocation), the U and V is usually 0 and 1, with 0 being, well 0, and 1 being the width/height of the texture. So the item's U and V is usually between those 2 numbers. If you are using ItemRenderer, you don't need to worry about these methods. You only need to know about them if you are using the Tessellator directly. It's the same as the glTexCoords2() in OpenGL (which Minecraft uses for rendering) Quote Romejanic Creator of Witch Hats, Explosive Chickens and Battlefield! Link to comment Share on other sites More sharing options...
oblisgr Posted November 11, 2014 Author Share Posted November 11, 2014 Thank for responce. So in this line these function do not actually make a difference in the final result heh? Quote Link to comment Share on other sites More sharing options...
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