IItemRenderer Not Rendering
-
Recently Browsing
- No registered users viewing this page.
-
Posts
-
Finally solved this after looking a bit closer at the `Monster` class. I needed to override the `aiStep` method, adding a call to `updateSwingTime`. This makes `entity.swing()` trigger an animation. @Override public void aiStep() { this.updateSwingTime(); super.aiStep(); }
-
By KeiraGoesUnyu · Posted
new issue, now everything in game is black, no textures, it even caused a crash similar to the initial one (overlay error) -
By KeiraGoesUnyu · Posted
that worked in fact now i think i can put back mods that caused the throwables issue -
By TileEntity · Posted
Delete the configs of Rubidium/Oculus - and try Embeddium instead of Rubidium -
By KeiraGoesUnyu · Posted
weirdly enough the only issue right now is oculus, it keeps doing "org.spongepowered.asm.mixin.throwables.MixinApplyError" but when i remove it it works, i probably have tested 75% mods and for now it works, without oculus of course, the only crash report i can send is when oculus is there crash report -> https://gist.github.com/Tikalian-coconut/3f771b7744f6c08f61ccde44ec85539c i start to feel like it will never work, i've tried to downgrade oculus and rubidium each time, also tried using latest versions, but same issue to each rest is mostly error 1 which i often fix by finding the missing dependencies and boom it works fine after, it's sad cuz i wanted to use shaders
-
-
Topics
-
Who's Online (See full list)
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.