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I've been trying to give a player some items on their first spawn in a world (singleplayer) and different items on respawn (multiplayer). I figured that if these events were added it would help a lot (It would also be good for triggering achievements, potion effects etc upon joining a custom world type). If you know how I can do this without these events i'd like to know, thanks.

 

 

PlayerSpawn Event - Triggered on first spawn in a world.

 

 

PlayerRespawn Event - Triggered on a player's respawn.

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