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Ok, so I have a new weapon called ItemXBow.  When it's right-clicked, I had it spawn a new projectile called EntityXBowBolt.  However, it continues to render as a small cube, even though I set its render class to be RenderXBowBolt and used a custom model(ModelXBowBolt).

 

 

EntityXBowBolt:

 

 

package com.caske2000.carnivores.entity;

import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.projectile.EntityThrowable;
import net.minecraft.util.DamageSource;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.MovingObjectPosition.MovingObjectType;
import net.minecraft.world.World;

public class EntityXBowBolt extends EntityThrowable {

private int lifeTime = 400;
private double speed = 2.01;
private final int damage = 8;

public EntityXBowBolt(World world) {

	super(world);
	setSize(0.5F, 0.5F);

}

public EntityXBowBolt(World world, EntityLivingBase entity, float p_i1756_3_) {

	super(world, entity);

}

public EntityXBowBolt(World world, double var2, double var3, double var4) {

	super(world, var2, var3, var4);

}

@Override
protected void onImpact(MovingObjectPosition movObjPos) {

	if (movObjPos.typeOfHit == MovingObjectType.ENTITY) {

		movObjPos.entityHit.attackEntityFrom(DamageSource.causeThrownDamage(this, this.getThrower()), damage);

	} else if (movObjPos.typeOfHit == MovingObjectType.BLOCK) {

	}

	this.setDead();

}

/*
 * @Override protected float getGravityVelocity() {
 * 
 * this.motionX *= speed; this.motionY *= speed; this.motionZ *= speed;
 * return 0;
 * 
 * }
 */

public int getMaxLifetime() {
	return 400;
}

public float getAirResistance() {
	return 0.0F;
}

public float getGravity() {
	return 0.0F;
}

public int getMaxArrowShake() {
	return 0;
}

}

 

 

 

ModelXBowBolt.java:

 

 

 

 

 

 

package com.caske2000.carnivores.model;

import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;

public class ModelXBowBolt extends ModelBase
{
  //fields
    ModelRenderer bolt;
  
  public ModelXBowBolt()
  {
    textureWidth = 64;
    textureHeight = 32;
    
      bolt = new ModelRenderer(this, 0, 0);
      bolt.addBox(0F, 0F, 0F, 1, 1, 16);
      bolt.setRotationPoint(0F, 0F, 0F);
      bolt.setTextureSize(64, 32);
      bolt.mirror = false;
      setRotation(bolt, 0F, 0F, 0F);
  }
  
  public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
  {
    super.render(entity, f, f1, f2, f3, f4, f5);
    setRotationAngles(f, f1, f2, f3, f4, f5, entity);
    bolt.render(f5);
  }
  
  public void renderModel(float f)
  {
    bolt.render(f);
  }
  
  private void setRotation(ModelRenderer model, float x, float y, float z)
  {
    model.rotateAngleX = x;
    model.rotateAngleY = y;
    model.rotateAngleZ = z;
  }
  
  public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
  {
    super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
  }

}

 

 

 

RenderXBowBolt.java:

 

 

package com.caske2000.carnivores.render;

import org.lwjgl.opengl.GL11;

import com.caske2000.carnivores.entity.EntityXBowBolt;
import com.caske2000.carnivores.model.ModelXBowBolt;
import com.caske2000.carnivores.reference.Reference;

import net.minecraft.client.model.ModelBase;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.RenderArrow;
import net.minecraft.entity.Entity;
import net.minecraft.util.ResourceLocation;

public class RenderXBowBolt extends RenderArrow {

private static final ResourceLocation boltEntity = new ResourceLocation(Reference.MODID + ":" + "textures/entity/xbowbolt.png");

private ModelBase model;

public RenderXBowBolt() {

	super();
	shadowSize = 0.5F;
	model = new ModelXBowBolt();
}

@Override
public void doRender(Entity entity, double d, double d1, double d2, float f, float f1) {
	GL11.glPushMatrix();
	this.bindTexture(boltEntity);
	GL11.glTranslatef((float) d, (float) d1, (float) d2);
	model.render(entity, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F);
	Tessellator tessellator = Tessellator.instance;
	float f2 = 0.0F;
	float f3 = 0.3125F;
	float f10 = 0.05625F;
	GL11.glEnable(32826);
	GL11.glScalef(1.0F, 1.0F, 1.0F);
	GL11.glNormal3f(f10, 0.0F, 0.0F);
	GL11.glNormal3f(-f10, 0.0F, 0.0F);
	for (int j = 0; j < 4; j++) {
		GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);
		GL11.glNormal3f(0.0F, 0.0F, f10);
	}
	GL11.glDisable(32826);
	GL11.glPopMatrix();

}

@Override
protected ResourceLocation getEntityTexture(Entity entity) {
	// TODO Auto-generated method stub
	return getCustomTexture((EntityXBowBolt) entity);
}
protected ResourceLocation getCustomTexture(EntityXBowBolt entity) {

	return boltEntity;

}

}

 

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