Posted November 13, 201410 yr good days i been working in something more or less complicated. i need a way to store a list of blocks coordinates and store this list in a spefic block way of i could get the list from the block using something like public static ArrayList<Integer> getListFromThisBlock(int x,int y,int z){ } and the data dont qet loss wen minecraft close nbt data look not able to fulfuill mi desires. i was tinking in create a class to read and write data in a text file inside mi mods folder but soon i remember the shiti it is to do something like that whith java ------------------ sooo ¿there is a way to use sql internali in minecraft to create a custom database in mi mods folder for mi blocks way it could be automatic ported and usable when i close mi mod to redistribut it on the web whiout causing a major mess?
November 13, 201410 yr NBT data should be fine. What have you tried? Check out my mod, Realms of Chaos, here. If I helped you, be sure to press the "Thank You" button!
November 14, 201410 yr Author well wath i need to do ? i have a litle structure of a type of custom blocks and i store all the coordenadas an types of blocks in a ArrayList <Integer> someting like ArrayList <Integer> l=new ArrayList <Integer>(); //l0 ,l1 ,l2 ,l3 ,l4 ,l5 ,l6 ,l7 , 8l ,l9 ,l10 ,l11,l12,l13,l14 x0, y0, z0, id0, meta0 ,x1, y1, z1, id1, meta1, x2, y2, z2, id2, meta2; on rigth click over any of the blocks the code must search the list of blocks and move all the blocks to another coordinates and return then again afther 10s is abridge that have a time to be cross like i have in mind soo a need to store this list idoo research on WorldData i get this https://github.com/perromercenary00/perro-codigo-/issues/1 but idont understend how do you do to create tag ArrayList and store mi data
November 14, 201410 yr Author little confused but block are objets and lists are objets the original trouble is how to save the block object . lets say that a make no just one but 5 list ArrayList<Integer> x = new ArrayList<Integer>(); ArrayList<Integer> y = new ArrayList<Integer>(); ArrayList<Integer> z = new ArrayList<Integer>(); ArrayList<Block> bloke = new ArrayList<Block>(); ArrayList<Integer> meta = new ArrayList<Integer>(); well the coordinates an meta are Integers not trouble whith that but blocke is an object i cant't write that to a txt file but i must convert it toString() and it returns something like and return that to string to block objetc later on the read the list Method toString() = mercenary00.mercenarymod.blocks.MetaBlockeMercenario@4a31c294 getLocalizedName() = tile.modmercenario_metablockemercenario.name getUnlocalizedName() = tile.modmercenario_metablockemercenario that was the reason i discard the block object and for i chose to work only the block id's it shall save me from a major crash when some custom block from other mod get caugth in the list Block.getIdFromBlock(blk) = 179 == no troubles NBTtags just save strings it gona be a pain it shall need to done a method to get the Array list and make it a whole String separated by colons for later write it to a txt or an NBT the list Could have easily 200 blocks String ListadeBlockes = "x0, y0, z0, id0, meta0 ,x1, y1, z1, id1, meta1, x2, y2, z2, id2, meta2"; then another method must read this line chopit and organizate it again in a ArrayList<Integer> Unless tee worldSave could save objects thats woulbe very nice
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